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Vanilla Seed animated greetings card done with Vray Blender

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  • Vanilla Seed animated greetings card done with Vray Blender

    Finally! I can show you the reason why we harrassed you last weeks

    enjoy !

    http://vimeo.com/84324068


    Click image for larger version

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  • #2
    wow, love love loved this
    Brendan Coyle | www.brendancoyle.com

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    • #3
      This is great
      Cant believe it was done with blender, ha.

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      • #4
        wonderful work. Great color and lighting, touching animation, and as a very special bonus...blender! Good to know for those side projects. Don't mind paying for VRay out of my own pocket, but really glad to see proof of blender's abilities.
        http://www.a52.com

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        • #5
          Great work! I love it Glad to see what can be done.

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          • #6
            Wow very nice
            I only act like I know everything, Rogers.

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            • #7
              Super awesome!
              V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
              andrei.izrantcev@chaos.com
              Support Request

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              • #8
                Glad it pleased you, Andrei and Vlado, cause you're a part of it!

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                • #9
                  Amazing, congratz!
                  architect at oona

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                  • #10
                    hey dddjef_vanilla !

                    I love your work, and would you share your settings ?

                    Like animation mode (prepass or not, IR-LC or not, ...)

                    If you used irradiance map, what settings do you recommend us to make a movie of this type
                    Infographiste 3D freelance - http://www.arnaud-travert.com/

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                    • #11
                      Hi Arnaud!
                      I've made a lot of tests on this film, because we had a short deadline, I couldn't afford to use bruteforce everywhere.
                      So, for every shot without character, we use a precomputed GI (IR + LC), with camerapath on. For the precomputing, I only render everty 50th frame.

                      I've made the same thing for all shots, hiding the characters if needed.
                      Then I render a character pass, using sphere fade. Don't forget to ask sphere background to be black and alpha 0. (btw I don't understand the use of the default grey for sphere fade).
                      For this pass I use brute force and a lot of tweaking for the DMC. Balance beteween global sampling and global (GI and lights, was very important)
                      I've found a very very good doc there :

                      http://www.cggallery.com/tutorials/vray_optimization/

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                      • #12
                        ok, thanks a lot for your answer !
                        Infographiste 3D freelance - http://www.arnaud-travert.com/

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                        • #13
                          Great job !!

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                          • #14
                            Awesome! Very inspiring! Thanks for a great example!

                            Can you tell us a little more about the work?
                            For whom, why, time, complexity, etc.
                            Interestingly all.

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                            • #15
                              Sorry, I haven't seen your question.
                              This film was made with about 4 peoples during 2 months. (but not always the same persons)
                              It was made for my copmany as as animated wishes card.
                              The main complexity for me was the snow shader. I've tried a million things (particle - displacement - car paint - etc...) without reaching what I want. But, luckily, characters and story was great, and it is not so important.

                              Thanks !

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