Announcement

Collapse
No announcement yet.

Who can get this UNIVERSAL 2.4 LWF scene down to 5min render?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Max ray intensity, dont mind me

    Comment


    • #17
      Originally posted by peterguthrie View Post
      on my workstation, the rendertimes looked like:

      5m 21s < scene as opened
      Wow, for a single PC? What a machine is this?
      https://www.behance.net/Oliver_Kossatz

      Comment


      • #18
        Originally posted by AlexP View Post
        Does this not mean you end up with a non-linear result?

        Also what is MRI ?
        as the color mapping is set to 'none' (dont affect colors) its still the same result as far as i understand, the reinhard burn just makes the sampling a bit more efficient: http://forums.chaosgroup.com/showthr...579#post543579
        www.peterguthrie.net
        www.peterguthrie.net/blog/
        www.pg-skies.net/

        Comment


        • #19
          Originally posted by peterguthrie View Post
          as the color mapping is set to 'none' (dont affect colors) its still the same result as far as i understand, the reinhard burn just makes the sampling a bit more efficient: http://forums.chaosgroup.com/showthr...579#post543579
          Incredibly useful info.
          The only thing holding my renders up these days are those pesky over bright highlights

          Comment


          • #20
            Very useful info indeed! Thanks Peter and Vlado.
            Using these settings I am now at 3:21mins. Settings are as seen in the screenshot, plus 192 reflection subdivs on the materials and 256 subdivs for the Brute Force GI.

            Click image for larger version

Name:	typevsmode_v07.jpg
Views:	1
Size:	183.6 KB
ID:	852086Click image for larger version

Name:	Unbenannt.JPG
Views:	1
Size:	60.5 KB
ID:	852087
            https://www.behance.net/Oliver_Kossatz

            Comment


            • #21
              A few very nice results you guys are getting here.

              So now, how to get this cleaner and faster in VRay 2.4?
              I could drop the noise threshold more to get it cleaner, but then it pushes the render times up again
              Kind Regards,
              Morne

              Comment


              • #22
                yep! That's the game we play - quality vs. speed.
                Originally posted by Morne View Post
                A few very nice results you guys are getting here.

                So now, how to get this cleaner and faster in VRay 2.4?
                I could drop the noise threshold more to get it cleaner, but then it pushes the render times up again
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090
                • ​Windows 11 Pro

                Comment


                • #23
                  So far I got it down from my initial 11m 28s, to 8m 1s, but the noise is identical

                  Peter, were your tests with your Z820, or do you have a newer one now?
                  Last edited by Morne; 27-05-2014, 12:51 PM.
                  Kind Regards,
                  Morne

                  Comment


                  • #24
                    It appears that the noise is mainly GI related. The other elements are clean compared to the GI
                    Kind Regards,
                    Morne

                    Comment


                    • #25
                      Originally posted by Morne View Post
                      A few very nice results you guys are getting here.

                      So now, how to get this cleaner and faster in VRay 2.4?
                      I could drop the noise threshold more to get it cleaner, but then it pushes the render times up again
                      Did you try these settings here? It should be working in 2.4, too:

                      http://forums.chaosgroup.com/showthr...302#post622302
                      https://www.behance.net/Oliver_Kossatz

                      Comment


                      • #26
                        Originally posted by kosso_olli View Post
                        Did you try these settings here? It should be working in 2.4, too:

                        http://forums.chaosgroup.com/showthr...302#post622302
                        A little slower than my previous. This one comes in at 8m 19s, but MUCH cleaner
                        Kind Regards,
                        Morne

                        Comment


                        • #27
                          Forgot to say, material subdivs were set to 192 and GI subdivs to 256 for this scene. If you can live with a little more noise, try raising the threshold for a little more speed.
                          https://www.behance.net/Oliver_Kossatz

                          Comment


                          • #28
                            50.6 sec!

                            On my single workstation (dual xeon E5-2680 v2 @ 2.8GHz (40 threads) with 64 GB of ram):

                            -as opened: 4m18s
                            -with kosso olli fastest settings: 2m50s
                            -with my settings and some scene tweaks: 0m50.6s! The result is a bit different but I think it could be made more identical by bringing all the vray element in comp and working it a bit in comp.

                            note that my antialias is far better than the original scene and kosso olli's rendering on the edge of the ceiling. I can't stand jaggy edges and they look even worst in animation.

                            here is my 50.6 sec result. Can you guess what are the tweaks that I did to the scene?


                            the attached image at the bottom is different, I made a mistake and the lower right corner was too dark.
                            Attached Files
                            Last edited by jstrob; 16-10-2014, 05:42 PM.

                            __________________________________________
                            www.strob.net

                            Explosion & smoke I did with PhoenixFD
                            Little Antman
                            See Iron Baby and other of my models on Turbosquid!
                            Some RnD involving PhoenixFD

                            Comment


                            • #29
                              Originally posted by jstrob View Post
                              Can you guess what are the tweaks that I did to the scene?
                              Looking good!

                              I'm geussing you switched to reinhard with 0 burn, enabled maximum ray intensity on 10, embree
                              BUT, that's cheating :- )

                              You were suppose to use 2.4
                              Enlighten us about what you changed?

                              On a side note, do you have a seperate machine with less cores but higher GHz to calculate your phoenix sims, or you do it on this one also?
                              Kind Regards,
                              Morne

                              Comment


                              • #30
                                Hi Morné,

                                Cheating? that's what I'm paid to do all day!!!

                                and no I don't have single core machine only dual xeons since many years. I heard that i7 can be faster to simulate phoenixfd but I am a bit sceptical or I don't understand something about that. Cause dual xeon are always a bit in advance in terms of speed and they also cost more. So it's difficult to compare then to i7 cpu. Maybe at equal cost the i7 can be faster. But if you shell out for the fastest dual xeon, I doubt any available i7 will beat it.

                                For sure I used embree. I also left almost everything at 8 sampling like I almost always do. I only increased a bit the reflection sampling of that anisotropic chrome material to 18 cause there was a lot of noise in some reflection of that specific material. But most of all I removed the vray sky and replaced it by a plane with a falloff and I deactivated GI entirely and faked it with some directionnal standard lights and a few vray area light. Some of them with shadow entirely deactivated. I also replaced the vray sun by a standard directional light.

                                I always try to avoid lights like dome light and vray sun cause they add time to render and are easily faked with area light and standard directional ones. I also always try to fake GI when possible. I do a GI render and then try to reproduce it by "painting" with lights. In this case I also used a negative ligth to add some darkness in the right upper side.

                                I used Reinhard (with burn at 0.05) for almost the first time in my life! I recently learned why to use that Reinhard type that is useful when you have that kind of archviz scene with a bright sun bringing light in a room. Usually I don't do archviz and I always use linear multiply and do tweaks in comp.

                                I used the image filter (mitchell-netravali) for better antialiasing. I always work in animation so it's always a must for me.

                                Max ray I left it at 20.

                                min shading rate to 2

                                adaptative image sampler: I always leave those at 2 and 16.

                                global dmc:
                                adapt: 0.85
                                noise thresh.: 0.02
                                global subdiv: 16
                                min samples: 8


                                Basically I always start from those setting and if i have a big noise problem I will then try to add sampling in some specific materials or lights. Looking for noise sources in the vray render elements.

                                __________________________________________
                                www.strob.net

                                Explosion & smoke I did with PhoenixFD
                                Little Antman
                                See Iron Baby and other of my models on Turbosquid!
                                Some RnD involving PhoenixFD

                                Comment

                                Working...
                                X