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Reflect alpha doesn't work with vray 3.00.07

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  • Reflect alpha doesn't work with vray 3.00.07

    I have a problem with the vray version 3.00.07 for 3dsmax 2015 64bits
    when I check the matte object affect alpha and alpha contribution -1.0 in vray propertie option of my object the apha reflection is black but with the version 2.40.03 i see the alpha reflection of the object.
    Is that something has changed?

    thanks for your answer

  • #2
    Hi,

    We are working to fix this for the 3.x builds. As soon as we have any update will post here.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Is there any fix for this in the nightlies builds?...This have become a severe problem in our organization and going back to Vray 2 to is going to cause problems since our pipeline is now standardized on Vray 3

      Please have a fix for this ASAP!

      Thank you!
      "I have not failed. I've just found 10,000 ways that won't work."
      Thomas A. Edison

      Comment


      • #4
        It is not fixed yet - we are working on that regard.
        Svetlozar Draganov | Senior Manager 3D Support | contact us
        Chaos & Enscape & Cylindo are now one!

        Comment


        • #5
          This issue will be fixed for the upcoming Stable nightly 3.x build.
          Tashko Zashev | chaos.com
          Chaos Support Representative | contact us

          Comment


          • #6
            Originally posted by tashko.zashev View Post
            This issue will be fixed for the upcoming Stable nightly 3.x build.
            is this in the nightly builds yet?
            "I have not failed. I've just found 10,000 ways that won't work."
            Thomas A. Edison

            Comment


            • #7
              Just tested the latest stable nightly build...it still broken...it kind of works but there some issues using a VrayMtlWrapper for Matte shadow and reflection with fresnel reflections.

              *Update*

              Seems to be broken without fresnel reflections too...Just random results when adjusting the reflection and diffuse color for the floor.

              Last edited by eyepiz; 11-07-2014, 03:56 PM.
              "I have not failed. I've just found 10,000 ways that won't work."
              Thomas A. Edison

              Comment


              • #8
                The fix is not in the stable builds yet. Will merge it today so that it can be included tomorrow.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #9
                  yet Multi/SubObject Mtl

                  Reflection of MatteObject will be ignored if Reflection Mtl is included in Multi/SubObject Mtl.

                  test scene
                  oak2012.zip

                  OakCorp Japan - Yuji Yamauchi
                  oakcorp.net
                  v-ray.jp

                  Comment


                  • #10
                    Originally posted by flat View Post
                    Reflection of MatteObject will be ignored if Reflection Mtl is included in Multi/SubObject Mtl.

                    test scene
                    [ATTACH]20178[/ATTACH]
                    Thanks for the feedback - we'll add this bug into our system and let you know when we have it fixed.
                    Svetlozar Draganov | Senior Manager 3D Support | contact us
                    Chaos & Enscape & Cylindo are now one!

                    Comment


                    • #11
                      Originally posted by vlado View Post
                      The fix is not in the stable builds yet. Will merge it today so that it can be included tomorrow.

                      Best regards,
                      Vlado
                      Hi Vlado,

                      Unfortunately there is something still broken with the latest stable build...The LC calculation and rendering time goes through the roof!. I have sent a scene to support...I have a VrayMtlWrapper for Matte shadow and reflection on the V-ray floor plane.

                      **update**

                      Seems to be related to using the V-ray floor plane

                      Ticket number #173656.
                      Last edited by eyepiz; 16-07-2014, 08:43 AM.
                      "I have not failed. I've just found 10,000 ways that won't work."
                      Thomas A. Edison

                      Comment


                      • #12
                        I can't see the scene in the ticket right now - will get it tomorrow from the support guys and will let you know how it goes.

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #13
                          Thanks for the scene; this is fixed for the next nightly/stable tomorrow.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

                          Comment


                          • #14
                            Now I think catch shadow is not working...I cant only catch shadow now.
                            "I have not failed. I've just found 10,000 ways that won't work."
                            Thomas A. Edison

                            Comment


                            • #15
                              Hi,

                              Would it be possible to attach a simple scene for this issue and the exact V-Ray build that you are using ?
                              Tashko Zashev | chaos.com
                              Chaos Support Representative | contact us

                              Comment

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