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  • #16
    Originally posted by Bpositive View Post
    Thanks Vlado, seems like a good idea.

    In the meantime could some brilliant scripter, make something that could change all the materials in a scene!?
    Code:
    theMats = getclassinstances VRayMtl
    
    for i = 1 to theMats.count do
    (
    
    -- 0 is normal, 1 is clip, 2 is stochastic
    
    	theMats[i].option_opacityMode = 1
    )

    Comment


    • #17
      Thanks for the GGX shader, can't wait to try it! Hopefully next time we can get multisubtex to use user definable properties, although I'm sure the random modes will have their uses.

      - Neil

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      • #18
        Originally posted by Bpositive View Post
        Xref scenes renders even when they are hidden in isolation mode..!
        Did this work before? I'm not sure we changed anything in that regard, but one never knows...

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #19
          Thanks a bunch joconnell. You are my hero

          Will test it and see how much it can speed up things in a scene heavy with plants.
          www.bpositive.dk

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          • #20
            How much longer do Maya user we need to wait for this?

            Comment


            • #21
              Originally posted by hsz View Post
              How much longer do Maya user we need to wait for this?
              Which one? Some of those features are in the Maya release already (f.e. GGX, VFB stuff, Embree for proxies).

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #22
                Originally posted by vlado View Post
                Which one? Some of those features are in the Maya release already (f.e. GGX, VFB stuff, Embree for proxies).

                Best regards,
                Vlado
                I would be very happy to have subsurface scattering and refraction fog for RT GPU in Maya .

                Comment


                • #23
                  Ah that. I actually think the SSS might be there, but I need to check.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #24
                    Originally posted by vlado View Post
                    Ah that. I actually think the SSS might be there, but I need to check.

                    Best regards,
                    Vlado
                    You mean the Fast SSS2 material or the subsurface scattering tab in the Vray Mtl? And by saying it might be there, do you mean by that that it might be in the current nightlies or already in the current build? In any case, thank you very much for the taking the time!

                    Best

                    Martin

                    Comment


                    • #25
                      I can confirm that FastSSS2 material is already supported on the GPU in our internal builds.
                      Subsurface Scattering of VrayMtl and SkinMtl are not supported yet.
                      Svetlozar Draganov | Senior Manager 3D Support | contact us
                      Chaos & Enscape & Cylindo are now one!

                      Comment


                      • #26
                        I'm probably missing something, but... What's the workflow for using VRayInstancer? I couldn't figure out how to use it... (feeling kind of dumb)
                        V-Ray Evangelist, Trainer and Freelancer
                        www.behance.net/rickeloy

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                        • #27
                          Here is a simple example - let me know if something is not clear.

                          Best regards,
                          Vlado
                          Attached Files
                          I only act like I know everything, Rogers.

                          Comment


                          • #28
                            Hum... got it! You can't have any instances on the PFlow... Thanks, Vlado!
                            V-Ray Evangelist, Trainer and Freelancer
                            www.behance.net/rickeloy

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                            • #29
                              Thanks for this Chaosgroup. Looking forward to testing the GGX shaders.
                              Regards

                              Steve

                              My Portfolio

                              Comment


                              • #30
                                Hey Valdo,
                                Like the Opacity modes, the Two sided material, and there are other little stuff, vray instancer, vray clipper .... are they in the nightly builds?
                                Last edited by hsz; 12-12-2014, 09:12 PM.

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