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Determining correct falloff

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  • #61
    Originally posted by Dave_Wortley View Post
    Doesn't appear to be anything in the material Library....
    Ops, sorry about that. Try again

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    • #62
      Originally posted by Wobi View Post
      Hey Rens,

      I didn't mean to offend you. So no need to feel sorry. Anyway, what I think would be nice to have would be something like this:
      [ATTACH=CONFIG]23937[/ATTACH]

      It's a mix of setting artist-friendly 0-Degree-Color and the UI of the Arch&Design-Material. So you can visualize the curve right away, while still not having to work with these unfriendly output-curve of max.
      Of course, this is just a 5-Minute PhotoShop-UI and lacks many other aspects, e.g. setting n+k values. But this woud speed up working with these curves and color values for me.
      Maybe something like this could be implemented with a mix of scripted texturemap, OSL-Shader and Dotnet-UI... but well... I'm drifting away...

      PS: the values in there don't make sense... just a photoshop-quickie as I said...
      Looks great to me.
      I too, feel stupid reading this thread but I'll make sure to link to viscorbels post and this thread when explaining in a later lesson.
      Cheers guys for clearing all this up!
      admin@masteringcgi.com.au

      ----------------------
      Mastering CGI
      CGSociety Folio
      CREAM Studios
      Mastering V-Ray Thread

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      • #63
        Anyone feeling benevolent enough to do a post here detailing the conclusion and best methodology? I'm ashamed to admit I'm not sure after re-reading multiple times.

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        • #64
          Originally posted by Deflaminis View Post
          Anyone feeling benevolent enough to do a post here detailing the conclusion and best methodology? I'm ashamed to admit I'm not sure after re-reading multiple times.
          Don't be ashamed, I got lost in there too
          A.

          ---------------------
          www.digitaltwins.be

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          • #65
            There doesn't seem to be one ideal one just yet, the osl stuff will let you use refractive index data *but* it's not the most intuitive to tweak with and the data will only give you matches for one specific sample of a metal which may not match yours - you won't get artistic control afterwards. The falloff / mapped gradient stuff will give you more tweakability afterwards but it means a bit more setup. I reckon someone'll probably throw together a better OSL map that has all the bits combined similar to that ui concept posted.

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            • #66
              I'm talking to Autodesk to see if we can't get a linear Falloff map, but well, don't hold your breath!
              Maxscript made easy....
              davewortley.wordpress.com
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              If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.

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              • #67
                Get them to do a proper colour correct while they're at it.

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                • #68
                  Originally posted by joconnell View Post
                  There doesn't seem to be one ideal one just yet, the osl stuff will let you use refractive index data *but* it's not the most intuitive to tweak with and the data will only give you matches for one specific sample of a metal which may not match yours - you won't get artistic control afterwards. The falloff / mapped gradient stuff will give you more tweakability afterwards but it means a bit more setup. I reckon someone'll probably throw together a better OSL map that has all the bits combined similar to that ui concept posted.
                  Thank you for this heads up.

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                  • #69
                    Originally posted by Rens View Post
                    Hm yeah, it is slightly towards 0 degrees:

                    [ATTACH=CONFIG]23892[/ATTACH]

                    Left VrayBlend with Falloff as mask, VRayMtl for both, one diffuse, one reflective.
                    Right VRayMtl with Refl.
                    All at IOR 1,6.

                    I doubt that's because of the cos/linear issue though, maybe some energy preservation difference, or a slightly different equation.
                    Bercon Gradient in fresnel mode produces the same result as Vray.

                    -Eugenio

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                    • #70
                      Originally posted by dubcat View Post
                      Ops, sorry about that. Try again
                      No luck for me, i download it but cannot open it in my max 2014
                      Best regards,
                      Jackie Teh
                      --

                      3ds max design 2023, V-Ray 6, Update 2.1 [6.20.06 build 00000]
                      AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
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