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New Physical camera its a mess.

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  • #16
    Originally posted by vlado View Post
    No, they don't work right now. Also, I think these things are best done in the VFB, not baked into the render.

    Best regards,
    Vlado
    Ok, seems logical.
    Max 2023.2.2 + Vray 6 Update 2 ( 6.20.02 )
    AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

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    • #17
      I am having a terrible time with the Gamma 2.2.

      Everything is over exposed.

      Has that come up with 3.2 ?

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      • #18
        Originally posted by philip kelly View Post
        Has that come up with 3.2 ?
        No. I don't think there are any changes there. Keeping everything at default values for both 3ds Max and V-Ray will get things right most of the time.

        Best regards,
        Vlado
        Last edited by vlado; 05-06-2015, 07:47 AM.
        I only act like I know everything, Rogers.

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        • #19
          Originally posted by javieroryan View Post
          It seems that the seconds of the shutter speed doesnt make any difference in the exposure. I dont know what is the problem.
          The Exposure Gain setting controls the exposure as long as it's set to Target. That means, no matter how much you change shutter speed or aperture Vray will always change the iso to make sure the overall exposure is the same as the target EV (try increasing EV to around 12 if it's overexposed). If you switch it to manual iso it functions the same as the old VrayPhysicalCamera did.

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          • #20
            Originally posted by philip kelly View Post
            I am having a terrible time with the Gamma 2.2.

            Everything is over exposed.

            Has that come up with 3.2 ?
            Gamma 3.2! interesting... will try it out
            www.peterguthrie.net
            www.peterguthrie.net/blog/
            www.pg-skies.net/

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            • #21
              Originally posted by peterguthrie View Post
              Gamma 3.2! interesting... will try it out
              Hehe I think he meant the new VRay version, not the Gamma set to 3.2
              Kind Regards,
              Morne

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              • #22
                just mis-read it at first and thought i'd say my initial reaction anyway
                www.peterguthrie.net
                www.peterguthrie.net/blog/
                www.pg-skies.net/

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                • #23
                  do u have a tutorial reference about what r u saying? looks interesting

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                  • #24
                    Originally posted by javieroryan View Post
                    do u have a tutorial reference about what r u saying? looks interesting
                    me? I'm just being mischievous and trying to be funny. Ignore anything I say.
                    www.peterguthrie.net
                    www.peterguthrie.net/blog/
                    www.pg-skies.net/

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                    • #25
                      we are two then. >(

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                      • #26
                        Originally posted by javieroryan View Post
                        we are two then. >(
                        suspected that, but you can never be too sure!
                        www.peterguthrie.net
                        www.peterguthrie.net/blog/
                        www.pg-skies.net/

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                        • #27
                          forgive my dumbness, but what does the new physical camera do thats so cool? Im still using Vlados script above to keep the vrayphysical camera....
                          it doesnt help that I aint a camera guru but any direction would be appreciated.

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                          • #28
                            Originally posted by short cirkuit View Post
                            forgive my dumbness, but what does the new physical camera do thats so cool?
                            It has a better viewport representation (you can preview the DOF effect even). Also, exposure lock - you can adjust DOF/moblur without these affecting the image brightness. Finally, it's a part of 3ds Max now, so 3rd party tools have no excuse to not support it

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

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                            • #29
                              i like it so far, not had any problems.

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                              • #30
                                I yet have to try it out properly, the first thing I noticed though is that the interface seems more complex. But hey - if it works it's just a matter of getting used to. He who can find the checkbox in VRay should be able to get along with a slightly more complex UI of a new camera :P
                                Software:
                                Windows 7 Ultimate x64 SP1
                                3ds Max 2016 SP4
                                V-Ray Adv 3.60.04


                                Hardware:
                                Intel Core i7-4930K @ 3.40 GHz
                                NVIDIA GeForce GTX 780 (4096MB RAM)
                                64GB RAM


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