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  • Next build update?

    Hey guys, I hope this to doesn't come off as me being annoying. I get so excited about Vray updates and wanted to know if there is any update coming out soon. Thanks!

  • #2
    Yes, we will be doing a small beta soon before the next official update. Features will include (among others):

    *) Speed improvements in various areas (VRayHDRI, displacement/subdivision, shading in general and others);
    *) No more subdivs - by default V-Ray determines sampling for lights and materials completely automatically based on the min. shading rate;
    *) A new adaptive sampling algorithm (both bucket and progressive sampler) that produces more even noise distribution in the final image;
    *) More even noise distribution for the progressive sampler during calculations;
    *) Better CPU usage for the progressive sampler;
    *) Better sub-pixel filtering for the progressive sampler;
    *) Better light cache GI distribution which accounts for reflective materials (reflective caustics);
    *) Updated default settings;
    *) VRayClipper can clip against arbitrary objects;
    *) Ability to compare V-Ray settings from the VFB;
    *) Experimental support for machines with more than 64 logical cores;
    *) VRayStochasticFlakesMtl material for car paint, snow and other glittery materials;
    *) The VRayTriplanarTex texture will be included;
    *) VRayGLSL shaders are now compiled through LLVM for a big speed boost of such materials and textures;
    *) Distributed light cache - helps when doing DR with mixed machines.
    *) New sky model (Hosek et al);
    *) Raytraced rounded corners - allows the effect to work between different meshes, on proxies, with displacement/subdivision etc.
    *) Ability to save all VFB color corrections as a LUT file.
    *) Texture maps for VRayScatterVolumeMtl material;

    RT improvements:
    *) In-process RT engine (no separate command-line pops up; allows for choosing GPU devices in the renderer UI, multiple backburner renderers etc);
    *) Support for VRayFur on GPU;
    *) Support for light include/exclude on GPU;
    *) Support for hair and particles from .vrmesh and Alembic files on GPU;
    *) Initial support for GLSL shaders on GPU;
    *) Better support for AMD GPUs;
    *) Support for Multitile texture on GPU;
    *) Support for VRayPlane;

    Best regards,
    Vlado
    Last edited by vlado; 26-10-2015, 11:44 AM.
    I only act like I know everything, Rogers.

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    • #3
      Looks very promising.
      A.

      ---------------------
      www.digitaltwins.be

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      • #4
        Definitely very nice improvements again - you guys never disappoint
        Software:
        Windows 7 Ultimate x64 SP1
        3ds Max 2016 SP4
        V-Ray Adv 3.60.04


        Hardware:
        Intel Core i7-4930K @ 3.40 GHz
        NVIDIA GeForce GTX 780 (4096MB RAM)
        64GB RAM


        DxDiag

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        • #5
          Originally posted by vlado View Post
          *) VRayStochasticFlakesMtl material for car paint, snow and other glittery materials;
          *) New sky model (Hosek et al);
          *) Raytraced rounded corners - allows the effect to work between different meshes, on proxies, with displacement/subdivision etc.
          * Hopefully we can get some samples or tuts to use the flakesmtl to make snow and other glittery goodies
          * Sky model, cool cant wait to try that
          * Awesome rounded corners. Saw your example pic somewhere else on the forum and it looked excellent!
          Kind Regards,
          Morne

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          • #6
            Thanks so much!!! I'm so excited. I really appreciate you guys' hard work!

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            • #7
              This update looks fantastic! Can't wait to it is released!

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              • #8
                Originally posted by vlado View Post
                *) Ability to save all VFB color corrections as a LUT file.
                dope!

                also just a great list of updates, looking forward to it
                Brendan Coyle | www.brendancoyle.com

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                • #9
                  Originally posted by vlado View Post
                  *) New sky model (Hosek et al);
                  Vlado, concerning the Hosek model. Did you impliment an existing model or your own interpretation? I'm asking because of this:

                  By design - a more extensive formula is used for simulation - the computational performance is 30% lower than the Preetham model. Furthermore, the Hosek-Wilkie method generates an increase in brightness at lower solar elevations, which goes against the natural course of things - nature dictates a decreasing brightness as the sun gets lower. Finally, under certain conditions, the Hosek-Wilkie model gives wrong results, which is attributed to the fact that it is a phenomenological model. However, in previous research, the same problem was encountered in the Preetham model as well.
                  A.

                  ---------------------
                  www.digitaltwins.be

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                  • #10
                    Looks like a very impressive update! Especially looking forward to fur on the gpu . I have to ask though, when is the next official update planned/expected? I'm working in a production environment so we can't bother our tech support to update all Vray equipped machines every week . If it is still months away I would update to 3.20.3 but if it's just a couple of weeks we'd rather wait for the next. Thanks for all the good work and support!

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                    • #11
                      Originally posted by auke View Post
                      Looks like a very impressive update! Especially looking forward to fur on the gpu . I have to ask though, when is the next official update planned/expected? I'm working in a production environment so we can't bother our tech support to update all Vray equipped machines every week . If it is still months away I would update to 3.20.3 but if it's just a couple of weeks we'd rather wait for the next. Thanks for all the good work and support!
                      Our plan is to release it sometime in December. There will be a beta in a week or so.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #12
                        Will the beta be accessible to all customers that have access to nightlies? Can't wait to play with it

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                        • #13
                          Originally posted by Moriah View Post
                          Will the beta be accessible to all customers that have access to nightlies? Can't wait to play with it
                          It will be accessible to all V-Ray 3.x customers.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

                          Comment


                          • #14
                            Originally posted by vlado View Post
                            It will be accessible to all V-Ray 3.x customers.

                            Best regards,
                            Vlado
                            Very cool, I can't wait to try it out, beta or not!

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                            • #15
                              Vlado, any news for IR on GPU?

                              Stan
                              3LP Team

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