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How do I use a Maya RemapRamp node in 3ds max

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  • How do I use a Maya RemapRamp node in 3ds max

    Hi guys,
    Im following the V-Ray tutorials from Gnomon.https://thegnomonworkshop.com/tutori...ction-to-v-ray

    Im following along with 3ds max and there is no "RemapRamp" node.

    Click image for larger version

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    Click image for larger version

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    How can I make these in 3ds max?

    Would help me a great deal.

  • #2
    From what I see there should be a Colorcorrection node (Remap HSV) and Gradient node (Ramp) to replicate this setup.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Hi Tashko,

      I found the colorcorrect plugin from here http://www.cuneytozdas.com/software/3dsmax/

      That colorcorrect should ship with VRay or max. The 3ds max color correct is a pile of shit. Thanks again for your feedback.

      Comment


      • #4
        Originally posted by stevejjd View Post
        Hi Tashko,

        I found the colorcorrect plugin from here http://www.cuneytozdas.com/software/3dsmax/

        That colorcorrect should ship with VRay or max. The 3ds max color correct is a pile of shit. Thanks again for your feedback.
        Hah yes, this plugin is very useful.
        Tashko Zashev | chaos.com
        Chaos Support Representative | contact us

        Comment


        • #5
          Hi guys,
          I would love to be able to follow along with the Gnomon: V-Ray Look Dev tutorials. The instructor, Stephen, uses Maya and V-Ray and I use 3ds max and V-Ray. The 1 thing that bothers me is I cant follow the shading technique he uses. I did recreate the velvet shader using maya and uploaded it so you can see what I would like to do in 3ds Max. Please note the flow of nodes that make the color input. There is a RemapRgbToHsv that go into a V Ramp.

          If you don't want to download the google drive link then here are some screen shots.
          Click image for larger version

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          Is it possible to make an OSL to have this technique available for 3ds max users?
          Last edited by stevejjd; 09-06-2016, 06:14 PM. Reason: Update

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          • #6
            Originally posted by stevejjd View Post
            Hi guys,
            I would love to be able to follow along with the Gnomon: V-Ray Look Dev tutorials. The instructor, Stephen, uses Maya and V-Ray and I use 3ds max and V-Ray. The 1 thing that bothers me is I cant follow the shading technique he uses. I did recreate the velvet shader using maya and uploaded it so you can see what I would like to do in 3ds Max. Please note the flow of nodes that make the color input. There is a RemapRgbToHsv that go into a V Ramp.

            If you don't want to download the google drive link then here are some screen shots.
            [ATTACH=CONFIG]30768[/ATTACH]

            Is it possible to make an OSL to have this technique available for 3ds max users?
            Just from looking at your screen shot it appears that a procedural noise is given a color (one dark red and another light red). There are lots of ways of doing that which do not require a "Remap HSV." including just making two texture maps in Photoshop. Basically all it is doing is brightening and/or darkening stuff. The only part of the shader that is indispensable is the ramp driven by the facing ratio of a samperInfo node to change the color at the incident angle.

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