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Phoenix FD 4 Breaking Wave RND Final Render

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  • Phoenix FD 4 Breaking Wave RND Final Render


    This is the final render of my breaking wave attempt with phoenix 4
    Many things still to improve but i and learned a lot with this RnD.

    Simmed with Phoenix 4
    Rendered with vray in 3dsmax
    80mil liquid cells
    4 SPF
    Simtime approx. 5-10 minutes total of roundabout 5 days
    Rendertime approx. 10-20 minutes

    Countless chanceled render approaches




    OLIKA
    www.olika.de

  • #2
    Looks great What does it look like without the splashes, or whatever component it is that is flickering?
    https://www.behance.net/bartgelin

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    • #3
      fixeighted jep i guess you mean the mesh what is prdoucing some blocky movement i wasn't able to get rid of it completely.
      You can read more about it in that thread here if you're interested:
      https://forums.chaosgroup.com/forum/...90-wave-length

      Let's cross fingers they will find something there
      Foam and splash movement looks quite ok to me when you watch the sim playblast
      OLIKA
      www.olika.de

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      • #4
        super cool! I thanks for sharing the progress too
        -------------------------------------------------------------
        Simply, I love to put pixels together! Sounds easy right : ))
        Sketchbook-1 /Sketchbook-2 / Behance / Facebook

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        • #5
          Nice work Olika ! as Fixedheight says, it would be perfect without the blobby movement of the water surface in front of the wave. I followed your topic on this and you did a great job.
          www.mirage-cg.com

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          • #6
            Originally posted by olika View Post
            fixeighted jep i guess you mean the mesh what is prdoucing some blocky movement i wasn't able to get rid of it completely.
            You can read more about it in that thread here if you're interested:
            https://forums.chaosgroup.com/forum/...90-wave-length

            Let's cross fingers they will find something there
            Foam and splash movement looks quite ok to me when you watch the sim playblast
            Thank you for sharing the insights - been working on a distant tropical beach today and the idea of splitting up the wave forces really helped everything fall into place! Took a nice step up.

            And nice work - the wave looks great! I always try and avoid cameras like that because they force such a high grid resolution needed, hell of a challenge.

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