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Phoenix FD 3.12 for 3ds Max and Maya

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  • Phoenix FD 3.12 for 3ds Max and Maya

    Hey all,

    We're happy to announce that a new Phoenix upgrade is coming out today for both 3ds Max and Maya!

    Here are some of the new things we added:
    - [Maya] Support of V-Ray Next for Maya and GPU Volumetric Rendering - this is the first Phoenix version to support the official V-Ray Next for Maya. With that also comes support for rendering fire and smoke using V-Ray Next GPU and GPU IPR.
    - Ocean Mesh with Physical Camera and all V-Ray camera types - now Phoenix oceans can be generated using all options of the V-Ray Physical Camera (and 3ds Max Physical Camera), as well as all V-Ray camera types - Spherical, Cylindrical, Box, Fisheye, Warped spherical, Ortho, 360 Virtual Reality Spherical Panorama and Cube 6x1.
    - [3ds Max] Instancing and referencing of Phoenix FD Simulators - now you can manually instance Simulators across the scene for preview and rendering in both Volumetric render modes, as well as the Isosurface and Ocean Mesh modes. Additionally, now you can have Simulators instanced for simulation as well.
    - [3ds Max] Support for Scene and Object XRefs - now you can create XRefs containing Phoenix Simulators and Particle Shaders.
    - [Maya] MASH and Particle Instancer scattering of Simulators - Simulators can now be instanced across the scene using both MASH and Maya's native Particle Instancer and the Viewport Preview can display the instanced Simulators.
    - Textures support for volumes on V-Ray Next GPU - Now texture mapping the color and opacity of fire and smoke works on V-Ray Next GPU as well. Requires a V-Ray Next nightly build.

    We've got a pair of What's New pages together with the full changelogs here:
    https://docs.chaosgroup.com/display/PHX3MAX/3.12.00
    https://docs.chaosgroup.com/display/PHX3MAYA/3.12.00

    You can download the 3ds Max builds here:
    https://download.chaosgroup.com/?product=46&platform=49
    and the Maya builds here:
    https://download.chaosgroup.com/?product=46&platform=48

    Cheers, everyone!
    Svetlin Nikolov, Ex Lead Phoenix developer
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