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Embree raycaster for V-Ray

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  • #31
    You need the official 2.3 build; nightlies or older builds won't work.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #32
      Ah that will be why!
      Chris Jackson
      Shiftmedia
      www.shiftmedia.sydney

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      • #33
        comparison for Xeon E5520 (no AVX instructions)
        Click image for larger version

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        • #34
          nice speedup im interested to see what happens in physically very large scenes.. if i understand things correctly the limited precision available might manifest itsself as problems of some kind, more in big scenes. however its doubtful if i actaully -do- understand things so ho-hum. hopefully ill have time to test myself soon.

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          • #35
            Sweet ! If ur 5520 works then my 5530 will work too =D
            CGI - Freelancer - Available for work

            www.dariuszmakowski.com - come and look

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            • #36
              how can i double check if a cpu is good for this embree thing and avx?
              Alessandro

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              • #37
                if its sandybridge or ivybridge core it will have avx capabilities.

                if i understand correctly embree doesnt require a specific cpu, although it was written by intel and optimised for their cpu's

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                • #38
                  Wish they write more stuff like that ! Then every year I get 30% boost in renders by installing intel update than buying 5 000 pc!
                  CGI - Freelancer - Available for work

                  www.dariuszmakowski.com - come and look

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                  • #39
                    Originally posted by ^Lele^ View Post
                    ooooh, what a way to sneak back in after a while... :P
                    Where have you been. I put up the Lele signal a while back in a thread, and no response.
                    Colin Senner

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                    • #40
                      Hmmm... crashes Max every time with non-AVX on my Xeon X5687 (2 processors) rig. ....

                      Seems to have been scene specific. I created a new teapot scene and got a 30% speed improvement. 20seconds vs 31 seconds.

                      The problem scene crashes when I enable lights in the Vray General Settings.
                      Last edited by PixelJockey; 25-06-2012, 12:36 PM.

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                      • #41
                        ok so i tried it (non avx version) on a giant masterplan scene with 45,000 trees and 1500 sq km of buildings. rendertime without: 8:07, rendertime with embree and the various tree types, between 7 mins 40 and 7 mins 50. one domelight in the scene.


                        so not a huge improvement in this case, and im not sure where or what to look for any errors... renders look the same to the naked eye.

                        be interesting to render a test anim, but no time at the mo.



                        my rig is an i7 920 at 3.8 with 24 gb ram. vray 2.30.01, max 2012 sp2 x64.

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                        • #42
                          Make sure you set the "Default geometry" setting to "Static"; otherwise V-Ray will still do heavy geometry and instances with its regular raycaster.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

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                          • #43
                            Works VrayEmbree with CPU Intel I7 920 and os WinXPx64?
                            The plugin is not loaded in max2010: "Error Loading DLLs:<C:\Program Files .....................\vrayembreee2010.dlo> failed to inizialize. Error code 127

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                            • #44
                              hmm you think its advisable to change the default geometry type to static? it already uses all 24 gig of ram in my system.. i thinkif it treated the 45000 instanced trees as copies i might have issues..


                              is it a big job to adapt the embree system to work with dynamic geometry? i cant remember the last scene i did that didnt rely heavily on instancing and proxies..

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                              • #45
                                Dynamic geo is in general slower (not being part of the main bsp/bvh tree).
                                I think the idea of having it all static is a VERY good one in general if performance is an issue, and i can see why the BVH methods (which is based on bounding volumes' hierachies) don't, and won't work (in a performing way, ofc) with proxies or dynamic geo which still today obey the BSP rules (in the case of proxies, it's a binary space partitioning embedded in the file format, and for dynamic geo it's still a BSP built on the fly and discarded when not needed. Am i correct here, Vlado?).
                                It's more than a tack-on change, by any stretch of the imagination, even from a user's perspective...
                                Lele
                                Trouble Stirrer in RnD @ Chaos
                                ----------------------
                                emanuele.lecchi@chaos.com

                                Disclaimer:
                                The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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