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V-Ray 3.30.05 available for download

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  • V-Ray 3.30.05 available for download

    Hello All,

    We have uploaded new builds of V-Ray 3.30.05 on the website. This is a small update of the V-Ray 3 for 3ds Max service pack 3. These contain only bugfixes, the changelog follows:

    Bug fixes:
    (*) V-Ray: Fixed artifacts in alpha channel with specific scene when deep merge mode is by z-depth;
    (*) V-Ray: Fixed DR servers not proceeding to next frame during animation rendering;
    (*) V-Ray: Fixed rarely DR servers not taking part in light cache calculation due to desynchronisation with the render client;
    (*) V-Ray: Fixed random pixels in render elements with layered materials;
    (*) V-Ray: Fixed random hanging with very low texture cache memory limit and tiled textures;
    (*) V-Ray RT: Matte objects were receiving shadows from themselves;
    (*) V-Ray RT: Switching the input language during ActiveShade session was changing 3ds Max's decimal symbol to point;
    (*) V-Ray RT CPU: Turning on "Enable color map" in Output was clamping textures in Environment and Dome VRayLight texmap slots;
    (*) V-Ray RT GPU: Fixed crash due to very long node user properties string;
    (*) V-Ray RT GPU: Fixed VRayMultiSubTex "Face material ID" and "Random by Node Handle" modes rendering;
    (*) VFB: Dragging a button from the VFB toolbar was causing focus freeze;
    (*) VFB: Mouse cursor was sticking to the the sliders in the lens effects settings;
    (*) VRayClipper: The mesh was inaccessible through MaxScript;
    (*) VRayExtraTex: Fixed automatic name change when loading a scene saved with older version of V-Ray;
    (*) VRayHDRI: Fixed "Use Real-World Scale" option affecting the material editor preview when not using the standard 3ds Max mapping;
    (*) VRayInstancer: Fixed crash with ThinkingParticles;
    (*) VRayGLSLMtl/VRayGLSLTex: Fixed crash with CUDA error 700 on shader parameters change during ActiveShade;
    (*) VRaySamplerInfo: Integer scalar mode was producing wrong results;
    (*) VRayScannedMtl: Avoid calculating shadow rays that are not needed;
    (*) VRayStereoscopic: Writing deep output was crashing;
    (*) VRayVolumeGrid: Fixed Houdini imported grid transformation;
    (*) vrimg2exr: Broken output when converting to 16-bit EXR with "Data window" option enabled;

    Best regards,
    Alexander
    Alexander Kazandzhiev
    V-Ray for 3ds Max developer

  • #2
    (*) VFB: Dragging a button from the VFB toolbar was causing focus freeze;
    A little note on this: it was the infamous "glass pane" bug which necessitated the user to click out of the max child windows to lose focus, to be able to interact again with max.
    It was most apparent with Wacom tablets due to their inherent dragginess, especially with soft-ish tip settings, when clicking.
    Back to productivity for us all!
    Lele
    Trouble Stirrer in RnD @ Chaos
    ----------------------
    emanuele.lecchi@chaos.com

    Disclaimer:
    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

    Comment


    • #3
      still not implemented the support of udim for vraydisplacementmod in 2d mode ?

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      • #4
        (*) VRayHDRI: Fixed "Use Real-World Scale" option affecting the material editor preview when not using the standard 3ds Max mapping;

        Nice, finally I can use VrayHDRI instead of bitmaps.
        Last edited by Vizioen; 30-03-2016, 09:24 AM.
        A.

        ---------------------
        www.digitaltwins.be

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