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400+ Photoreal Materials – VRscans Library is Here

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  • #46
    Originally posted by dinko.dimitrov View Post
    Presently if you request a 30 days evaluation we will be happy to provide 30 materials from various types that are watermark free and you can use them for your projects withing the evaluation period.
    It's specific mat. file ?
    We can buy material without subscription ?

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    • #47
      We are evaluating a possibility to be more open as it comes to acquiring multiple VRscans render nodes. The work station license will have no change in the price.
      Dinko Dimitrov
      VP VRscans
      Chaos Software

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      • #48
        The materials are in a proprietary file format and are presently accessible via a subscription to the VRscans plugin.
        Dinko Dimitrov
        VP VRscans
        Chaos Software

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        • #49
          Are there any plans to offer "packs" or individual scanned materials for download as opposed to just the flat subscription?

          I mean, with V-ray itself, we buy the software and if we don't keep paying to update, that's fine; we miss new features but everything we made with the old version still works. With this, the user needs to keep paying forever if they wish to continue even *using* anything they've made with the product.
          (you can probably tell I'm against SaaS from a user perspective)

          Originally posted by vlado View Post
          Many real-world materials cannot be represented accurately with textures, no matter how high quality they are. Examples include:

          Wood (notice how patches of the wood change color and reflectivity based on the light angle):
          https://vimeo.com/187894175/b7de764e26

          Holograms:
          https://vimeo.com/187890489/508e9014b8

          Car paints:
          https://vimeo.com/187888891/d13697d84d

          Further on, mathematical BRDF models like GGX only approximate real-world materials like fabrics, leather etc, but the actual materials often have quite different and unique responses to light that no amount of high-quality textures can represent.

          The VRayScannedMtl plugin is needed to read and render the scanned material data. That data describes a BTF (bidirectional texture function) and is not in the form of regular textures.

          Best regards,
          Vlado
          Heh, hearing you say wood can't really be accurately represented with textures makes me feel better about my inability to create realistic wood
          Last edited by Richard7666; 13-11-2016, 10:09 PM.

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