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  • #31
    Yes I always avoid doing this, but we have lot of stuff rendering and would need new 3.5 stuff for a beginning project :/

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    • #32
      Originally posted by KiboOst View Post
      Hi,
      We are with Vray 3.40.03 and would like to use 3.50, but we have some renders running in Backburner. Can we do the update and continue rendering sequences, or does the update cause some even tiny change in rendering the same scene ? These are GI etc rendering in bucket mode with max or vray VFB.
      Exposure > Contrast slider will give you different results for example. (see http://forums.chaosgroup.com/showthr...ction+contrast)

      Daniel
      Daniel Schmidt - Developer of psd-manager

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      • #33
        V-Ray: Remove the interpolated reflections/refractions options;

        Is there any way to turn these off in old scenes, now the UI has been hidden?

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        • #34
          Originally posted by m_hinks View Post
          V-Ray: Remove the interpolated reflections/refractions options;

          Is there any way to turn these off in old scenes, now the UI has been hidden?
          Using VMC maybe ?
          Nicolas Caplat
          www.intangibles.fr

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          • #35
            or this script:

            for i in scenematerials do
            (
            if (classOf i) == VRayMtl then

            i.reflection_useInterpolation = off
            i.refraction_useInterpolation = off
            )
            Tashko Zashev | chaos.com
            Chaos Support Representative | contact us

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            • #36
              VMC doesn't seem to fix it, and the script had a syntax error.

              I tryied this
              (mrmvmtl=getClassInstances vraymtl processChildren:true; (for i in mrmvmtl do (i.reflection_useInterpolation = false; i.refraction_useInterpolation= false)))
              and that might have worked.

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              • #37
                Hello,

                You shouldn't need to turn off the interpolation - the interpolation calculations themselves are removed. So if you load an old scene with interpolation on - it will still render with no interpolation.

                Best regards,
                Yavor
                Yavor Rubenov
                V-Ray for 3ds Max developer

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                • #38
                  Ok, I see. Makes sense. I'm guessing the prepass is coming from an SSS material maybe.

                  Thanks.

                  On a side note! - is there an easy script that can set all materials material Id to 0?

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                  • #39
                    New bug fix release ? Schedule ?

                    Thank you very much for the great support!

                    I would like to check is there any schedule for a next bug fix release?

                    Many thanks,
                    Dimitar
                    REDVERTEX
                    redvertex.com

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                    • #40
                      Originally posted by REDVERTEX View Post
                      Thank you very much for the great support!

                      I would like to check is there any schedule for a next bug fix release?

                      Many thanks,
                      Dimitar
                      Also interested here. Especially regarding Light include/exclude support for IPR without restarting it and atmospherics in IPR. Also there seems to be an annoying bug when rendering with IPR that camera tilt/shift/offset parameters get displayed wrong in viewport, but right in IPR.
                      Software:
                      Windows 7 Ultimate x64 SP1
                      3ds Max 2016 SP4
                      V-Ray Adv 3.60.04


                      Hardware:
                      Intel Core i7-4930K @ 3.40 GHz
                      NVIDIA GeForce GTX 780 (4096MB RAM)
                      64GB RAM


                      DxDiag

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