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V-Ray Benchmark 1.0 released

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  • #31
    huh... we never reached 64GB but more than 32GB with open world scenes... a lot of unique geometry... everthing displaced and a lot of UDIMS...

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    • #32
      Thanks for the reply. This does sound like something that would require quite a lot of RAM. NVLink could solve this limitation though by stacking the VRAM of all GPUs installed in the system. So if you've got 4 cards with 16 GB each, you would have 64 GB of space to fit your scenes in. That's pretty neat.
      Max 2023.2.2 + Vray 6 Update 2 ( 6.20.02 )
      AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

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      • #33
        those stackable cards are really expensive... for that money you get a lot of CPU power...

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        • #34
          It doesn't say what the clock speed is for Ryzen CPUs?
          There are a lot of 1700s and 1700Xs beating 1800Xs

          I'm guessing they are overclocked but kinda hard to tell by how much.

          Having said that, are the Intel results displayed also just base frequency? ie is Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz x16 actually running at 3.00ghz while rendering the benchmark, or is that just a generic label because that's what it says on the box?

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