Hi,
We're regulary working with a light strip like the one here in the left top corner to base light the room.
As we're using this accross dozens of appartments we've created a railclone style for this, in combination with a railclone dummy (just a 1 polygon) which has a vray mesh light applied on it.
In this scene this light seems to be the least clean, so how would I get rid of this noise?
I've rendered a vray plane light next to the vray mesh light, in the last attachment you can see the vray light on the left, and the mesh light on the right.
Is this just the way vray works, so this vray mesh light will remain more noisy than the regular vray light.
If this is the case and there's no solution for this, is it possible to generate a vray plane light based on the dimensions and orientation of the mesh elements via maxscript?
Thank you
We're regulary working with a light strip like the one here in the left top corner to base light the room.
As we're using this accross dozens of appartments we've created a railclone style for this, in combination with a railclone dummy (just a 1 polygon) which has a vray mesh light applied on it.
In this scene this light seems to be the least clean, so how would I get rid of this noise?
I've rendered a vray plane light next to the vray mesh light, in the last attachment you can see the vray light on the left, and the mesh light on the right.
Is this just the way vray works, so this vray mesh light will remain more noisy than the regular vray light.
If this is the case and there's no solution for this, is it possible to generate a vray plane light based on the dimensions and orientation of the mesh elements via maxscript?
Thank you
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