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  • V-Ray tools

    Hello,

    I've collected together the tools that we have released outside of the official V-Ray installations (the VRayFur styler, VRayColor2Bump, VRayBump2Normal, blendimg) along with recompiles for 3ds Max 2012 at
    http://www.spot3d.com/vray/misc/

    Best regards,
    Vlado
    Last edited by vlado; 24-05-2011, 07:08 AM.
    I only act like I know everything, Rogers.

  • #2
    Thanks Vlado

    Cheers,
    Thomas
    max2012 - vray 2.20.03

    Comment


    • #3
      Thanks! You're the man
      Any time to release those LUT files for VFB yet?
      Kind Regards,
      Morne

      Comment


      • #4
        thanks a lot
        well done
        Alessandro

        Comment


        • #5
          Vlado, thank you very much. It is really appreciated
          http://www.mediarender.net

          Comment


          • #6
            thanks alot

            Comment


            • #7
              vlado, where can i find the maxscript parameters to access vray camera DOF and Mblur, stereohelper on/off, shademap mode, etc.
              id like to make a maxscript utility to speed up shademap process

              Comment


              • #8
                You can get all the parameters of everyting in max by using the showproperties function:

                Examples:

                Showproperties (VrayPhysicalCamera())
                Showproperties renderers.current
                showproperties (VRayStereoscopic())
                showproperties (VrayMtl())

                etc...
                Maxscript made easy....
                davewortley.wordpress.com
                Follow me here:
                facebook.com/MaxMadeEasy

                If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.

                Comment


                • #9
                  thank you dave, that was very helpful!

                  i have just made a complete vray cam and shademap helper, a utility i will release in a couple days

                  could you help me, id like to know the code on how to select the current selection (camera) target

                  so i have a cam selected and want to select the target do u know how thats possible?

                  thanks

                  Comment


                  • #10
                    Easy...

                    getnodebyname (($.name) + ".target")
                    Maxscript made easy....
                    davewortley.wordpress.com
                    Follow me here:
                    facebook.com/MaxMadeEasy

                    If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.

                    Comment


                    • #11
                      thanks dave ill try that, i did get it to work with select o.target


                      ////////

                      question, how can i access vray renderer through max script?

                      vray camera no problem,

                      but now im trying to control some render settings with maxscript

                      on spn_Region changed val do
                      (
                      for o in renderers.current do o.system_region_x = val
                      )

                      the renderers.current does not work

                      Code:
                       fn updateControls =
                      		   (
                      				local theSelectedRenderer = getrenderers.current
                      				-- local enableInViewport = 0
                      				
                      				
                      				local min = 0
                      				local max2 = 0
                      				local noise2 = 0
                      				local adaptive2 = 0
                      				local samples = 0
                      				local chk_stamp = 1
                      				local multi = 0
                      				local memory2 = 0
                      				local region = 0
                      				local gamma = 0
                      				
                      				
                      				
                      				
                      				for o in theSelectedRenderer do
                      		  
                      					(
                      						if o.twoLevel_baseSubdivs > spn_Min do spn_Min = o.twoLevel_baseSubdivs
                      						if o.twoLevel_fineSubdivs > spn_Max do spn_Max = o.twoLevel_fineSubdivs
                      						--if o.f_number > spn_Noise do spn_Noise = o.f_number
                      						if o.dmc_earlyTermination_amount > spn_Adaptive do spn_Adaptive = o.dmc_earlyTermination_amount
                      						if o.dmc_earlyTermination_minSamples > spn_Samples do spn_Samples = o.dmc_earlyTermination_minSamples
                      					
                      						
                      						if o.system_frameStamp_on do chk_stamp+=1 
                      						
                      						if o.dmc_subdivs_mult > spn_Multi do spn_Multi = o.dmc_subdivs_mult
                      						if o.system_raycaster_memLimit > spn_Memory do spn_Memory = o.system_raycaster_memLimit
                      						if o.system_region_x  > spn_Region do spn_Region = o.system_region_x 
                      						if o.colorMapping_gamma > spn_Gamma do spn_Gamma = o.colorMapping_gamma
                      						-- if o.enableViewportMesh do  enableInViewport+=1
                      					)
                      			
                      				)
                      					on spn_Region changed val do
                      					(
                      					 for o in renderers.current do o.system_region_x  = val
                      					)

                      Comment


                      • #12
                        it doesnt seem to be the same method controlling vray cam than renderer

                        Showproperties (VrayPhysicalCamera())
                        Showproperties renderers.current

                        ?

                        any help appreciated

                        Comment


                        • #13
                          on spn_Region changed val do
                          (
                          for o in renderers.current do o.system_region_x = val
                          )
                          That won't work.... renderers.current returns the object Vray renderer... not an array of values to loop through... you can get all the properties by using:
                          showproperties renderers.current

                          and then all you need to do is write....
                          renderers.current.system_region_x = val

                          I usually use this:
                          vr = renderers.current

                          so that when writing a long script I only have to write
                          vr.system_region_x = val
                          etc
                          Maxscript made easy....
                          davewortley.wordpress.com
                          Follow me here:
                          facebook.com/MaxMadeEasy

                          If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.

                          Comment


                          • #14
                            VrayFur Styler:
                            I cant find a way to install it or use it?
                            I guess I am missing here something...

                            And are there anywhere practical Video Tutorials that shows how to create things with Fur and the Styler?

                            www.bernhardrieder.com
                            rieder.bernhard@gmail.com

                            Comment


                            • #15
                              There is a quick overview here: https://www.youtube.com/watch?v=8yWTN1Li8kg

                              Best regards,
                              Vlado
                              I only act like I know everything, Rogers.

                              Comment

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