Announcement

Collapse
No announcement yet.

How to project textures from a geometry onto another geometry?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • How to project textures from a geometry onto another geometry?

    Hi,

    Imagine the following scenario:
    I have Object A in front of Object B. Now I want to hide A for primary rays and just project the shaded texture of A onto B through camera projection. How would I go about that? It's basically screen mapping but nut based on a texture alone but based on a texture already on an object.
    Basically I want to cast rays through A onto B and shade the respective point on B with the shading result of A (more specifically maybe only the diffuse shading component).
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag

  • #2
    This maybeto simple for what your after but could you not just render object A from the main camera with only the shading info you require. And the project that information/render back onto B via standard Camera Mapping?
    Last edited by CoastalVis; 21-02-2018, 12:59 PM.
    www.CoastalVisualization.com

    Comment


    • #3
      Agree with above, either the camera map modifier, or if it's a particularly tricky shape that can't be camera mapped you might look into the projection modifier. I haven't had much need to ever use it but from my understanding that's along the lines of what you described, you'd just use it for diffuse instead of usual normal map use.
      | LinkedIn | Twitter | JCanimator.com |

      Comment

      Working...
      X