I'm guessing it's not possible. But wanted to see if anything has changed with this. Right now I batch render a VrayCompleteMap and wish I could apply denoising to the renders. I'm typically rendering around 50 maps so any way to automate the denoising would be awesome...
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No announcement yet.
batch denoise on render-to-texture renders?
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X
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current workaround --
in Nuke:
- load maps
- apply Neat Video De-noising node on one map that has a large area to calculate the noise removal
- add write node, and found this [regsub "\\.exr$" [value [topnode].file] ".exr"] to plug into the write node so that write takes the name of the read and overwrites
copy/paste across 50+ read nodes and render..Brendan Coyle | www.brendancoyle.com
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