Hello community,
I really havent been able to find out an exact workflow for vray displacement. This is the reason I ask for your help
What I would like to achieve is the following.
-Export a greyscale map from some GIS application as for instance png or tga or tiff
-Use this greyscale map as a texmap to generate a terrain or landscape
Since I have been doing a lot of trial and error without expected results I hope to find an answer to the following questions
-Which format is the preferable format to use as a texmap and which color depth to use ? How's the color space defined, which gamma to use as output ?
-In my logic I would say that completely black in this map in principle corresponds with 0 while completely white corresponds with the maximum height value, which is defined by maxheight-minheight. If we want the minimumvalue=completely black to be negative we use the shift parameter.
-We have terrains that are pretty large (several km in meters) and very large textures as texmap
-We havent been able to find a predictive workflow.
-Can anyone help me out here ?
Thank you very much
Fritzy
I really havent been able to find out an exact workflow for vray displacement. This is the reason I ask for your help
What I would like to achieve is the following.
-Export a greyscale map from some GIS application as for instance png or tga or tiff
-Use this greyscale map as a texmap to generate a terrain or landscape
Since I have been doing a lot of trial and error without expected results I hope to find an answer to the following questions
-Which format is the preferable format to use as a texmap and which color depth to use ? How's the color space defined, which gamma to use as output ?
-In my logic I would say that completely black in this map in principle corresponds with 0 while completely white corresponds with the maximum height value, which is defined by maxheight-minheight. If we want the minimumvalue=completely black to be negative we use the shift parameter.
-We have terrains that are pretty large (several km in meters) and very large textures as texmap
-We havent been able to find a predictive workflow.
-Can anyone help me out here ?
Thank you very much
Fritzy
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