Originally posted by KOLIBA
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VrayClipper seems to have issues with sweep objects
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It will take time to find the scene - it is in the archives somewhere. We have not had any other projects recently that forced us to use the clipper.
As far as remember - Vray version was 3.0.X - not sure the final number, we keep updating to very last version.
https://www.dropbox.com/sh/1h9svyvl9...BCews0t2a?dl=0
Really quick test - different scene units- mm, cm, inches and meters, same objects - 2 boxes of same size, three scenarios - faces of two boxes and clipper - coplanar, clipper and face of one box -coplanar, and third scenario - clipper and faces not coplanar. ( no Xform applied) !
Of what we see from this fairly simple scene - looks like we have just had the luck to be in scenario with no artifacts!
Looks like 3ds max issue to us!?
Maybe sort of a width added to clipper might be a solution?!Last edited by KOLIBA; 03-07-2015, 01:07 AM.
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Hello,
Having coplanar faces is a general problem for renderers - here is a render with the default scanline render from one of the scenes (clipper-cm.max - deleted the clipper, set standard materials)
At every shading point the renderer randomly picks one of the coplanar faces and shades it - you get the visible artifacts.
Adding a clipper just makes the situation even worse. To determine the shading we must work with the geometry faces and when they overlap it is not possible to consistently do the same thing at every shade point.
For V-Ray 3.1 we entirely changed parts of the clipper algorithm so that it handles overlapping faces more consistently but it is still a problem in some cases.
Maybe sort of a width added to clipper might be a solution?!
Best regards,
YavorYavor Rubenov
V-Ray for 3ds Max developer
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Originally posted by yavor.rubenov View PostHello,
Having coplanar faces is a general problem for renderers - here is a render with the default scanline render from one of the scenes (clipper-cm.max - deleted the clipper, set standard materials)
[ATTACH=CONFIG]24956[/ATTACH]
At every shading point the renderer randomly picks one of the coplanar faces and shades it - you get the visible artifacts.
Here, the coplanar faces are out of site as they just share a common border. Its only from the days of rendering with Lightscape where we tried to delete all these sorts of 'hidden' faces.Kind Regards,
Richard Birket
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here we go...
reduced to the min
BTW... there is another error in 3.60.04 with physical cam and perspective control. you dont get what you see! ...with lens shift vertical and auto vertical tilt checked. you can also check it out in this file. dont know if its your thing or autodesksAttached FilesLast edited by thomes; 16-03-2018, 04:23 AM.
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