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Denoiser and Refract affect all channels

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  • Denoiser and Refract affect all channels

    When you have refractive objects that affect all channels, the denoiser results in BRIGHTER parts of the image where the refraction bits are.

    For example a balustrade with objects behind it need affect all channels otherwise the multimatte objects behind the glass doesn't work. But now the denoiser brightens the balustrade
    Kind Regards,
    Morne

  • #2
    I did a quick test but didn't get difference in brightness between the RGB and the denoised result except the slightly jagged edge of the refractive object(not sure if that can been seen on the screenshots bellow).
    Click image for larger version

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    Is it possible to send us a scene that reproduces the issue for investigation?
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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    • #3
      Almost 2 months ago. Done and dusted. Will let you know on the next one
      Kind Regards,
      Morne

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      • #4
        Sorry for the very long delay, there was enormous amount of requests and some threads were pushed back.
        Svetlozar Draganov | Senior Manager 3D Support | contact us
        Chaos & Enscape & Cylindo are now one!

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        • #5
          No worries. That one wasn't very critical and it was easy to fix in post.
          Kind Regards,
          Morne

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          • #6
            We are having trouble with this - was there ever a solution?

            When you set the denoiser to 'denoise render elements separately' any refractive materials that are set to 'all channels' get brighter. Yet you need 'all channels' to see multimattes through the refractions...

            Click image for larger version

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            RGB

            Click image for larger version

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            Comped from elements or denoiser

            Click image for larger version

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            Multimatte

            Max file: refraction 'color only' vs 'color+alpha' vs 'all channels'.zip

            Please let me know if I am missing something obvious here!

            Also, could someone advise on how to include the denoised render elements in the standalone denoiser's output?

            Many thanks,
            Olly
            Last edited by olly; 29-03-2017, 04:41 AM. Reason: Added max file
            Set V-Ray class properties en masse with the VMC script
            Follow me for script updates: @ollyspolys

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            • #7
              Thanks for the file, will look into it. There's no way to save the denoised elements back right now, but it's on the "to do" list. If you use Nuke, you can use the Nuke denoiser plugin - in that case you can replace the input RGB element with any other element you want to denoise.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #8
                vlado firstly thank you for adding the ability to denoise render elements in vray 4 - works very well.

                Unfortunately these bright refractions are still present in denoised renders in vray 4...

                We would really love to see this fixed - it is a quite a disruptive bug in our workflow!

                Cheers,
                Olly
                Set V-Ray class properties en masse with the VMC script
                Follow me for script updates: @ollyspolys

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                • #9
                  Originally posted by olly View Post
                  Unfortunately these bright refractions are still present in denoised renders in vray 4...
                  I don't know how this would be possible - the "denoise render elements separately" method is completely removed from the denoiser code. Or are you talking about the comp part? Maybe you can give more specific steps to reproduce the issue with V-Ray Next?

                  Best regards,
                  Vlado

                  I only act like I know everything, Rogers.

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                  • #10
                    Hi Vlado,

                    Yes the comp part. If a and RGB is reconstructed out of the component elements (either manually in Photoshop or by the denoiser with -elements=1 ) refractions get brighter. Not sure if it helps, but this only happens to materials with "affect all channels" set for refractions in VRayMtls.

                    The scene supplied above demos this.

                    Hope it can be fixed.

                    Cheers,
                    Olly
                    Set V-Ray class properties en masse with the VMC script
                    Follow me for script updates: @ollyspolys

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