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Bug in VRayTriplanarTex + IPR?

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  • Bug in VRayTriplanarTex + IPR?

    Hi,

    I use the following plugin: http://www.maxplugins.de/max2017.php...re&sort=Author


    I pipe the WarpTexture output into a VRayTriplanarTex and that one into the diffuse channel of my shader.

    In production render mode it works as intended.
    In IPR it does not work, the texture does not get warped.
    When I leave out the VRayTriplanarTex node, and directly pipe the WarpTexture node output into Diffuse, it works in IPR and in Production.

    So either IPR or VRayTriplanarTex is bugged with this setup.

    Edit: VRay 3.60.03, Max 2016
    Last edited by Art48; 15-03-2018, 04:22 AM.
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag
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