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Long render time with translucent material + Crash with Vray RT.

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  • Long render time with translucent material + Crash with Vray RT.

    I'm trying to render a scene in which I use the two-sided mtl.
    The scene itself isn't very heavy geometry and lighting wise.
    But it takes 8h for a full HD frame with a threshold of 0.009 on a I7 6700k @4ghz

    Here is what it looks like:



    Its b bunch of springs inside of a translucent fabric.
    I know this takes some time to compute but I thought 2-3 h would be sufficient.
    I use the refraction instead of the opacity on the base Vray-Mtl because I can blur it. Is that a problem?

    It crashes during the building bvh stage when I try to render it with RT.
    And a quick test with vray-next (today's nightly) seems to take even longer.
    I'm running out of Ideas.

    Here is the scene:
    https://drive.google.com/file/d/1YqF...ew?usp=sharing

    Edit:
    I used:
    Max 2017 + Vray 3.60.03
    Max 2018 for the test with Next.
    Attached Files
    Last edited by Ihno; 20-03-2018, 03:55 AM.
    German guy, sorry for my English.

  • #2
    I'm slowly approaching a better render time.
    Using regular methods like: Baking the maps and making the lighting simpler.
    I'm still not sure if there is something wrong with my setup.

    On a side node:
    I noticed that a baked bump normals map results in a very different (less strong) bump than my color to bump setup. Even though, I baked that exact setup.
    I'll use a baked grayscale map and pipe it through the color to bump but I'm curious.
    Attached Files
    Last edited by Ihno; 20-03-2018, 12:00 PM.
    German guy, sorry for my English.

    Comment


    • #3
      Just want to add here that I'm now on vray next and currently rendering a scene with a few hundred of those.
      I'm baffled! It takes around 3 minutes on a GTX 1080 and a i7 5960x. Thats a speed increase!
      Seems like glossy refractions aren't that much of a problem anymore!
      German guy, sorry for my English.

      Comment


      • #4
        Oh that's great news! Glossy refractions was always the biggest killer for me, I wonder is it all the light cache based speed ups working?

        Comment


        • #5
          In my case BF+BF 4 bounces was slightly faster but that's kind of preview state with sun+sky. I used a noise threshold of 0.008 though since it rendered so fast.
          I'll rework the lighting and I think I'll end up with about 10 min.
          I think the light Cache will then be worth it's calculation time in animation setting.

          Glad to see you here more often!
          Last edited by Ihno; 16-09-2018, 07:13 AM.
          German guy, sorry for my English.

          Comment


          • #6
            Sampling of refractions and SSS has been improved quite a lot in Vray next. Nice to see this in action
            And by the way, the more lights you use, the fastest your render will be with adaptive lights.
            Muhammed Hamed
            V-Ray GPU product specialist


            chaos.com

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