I wanted to put in a request for a feature that would be immensely helpful for those of us using multiple vray packages. Right now, the best/quickest way to move geometry and mats from one 3d package to another is via vrscenes, most notably 3ds Max to SketchUp and back. When going from Max to SketchUp, all of the render element channels we use work, and the introduction of the new material random color to vray SketchUp ensures we can get material ID selections across platforms.
However, the inverse is not true. With materials generated in SketchUp and rendered out in Max (thru a vrscene), nothing really offers us the same functionality for selection. Cryptomattes somewhat work, but not for materials (and we can’t use crypto’s anyways because our post production is entirely in photoshop, which work terribly alongside cryptomattes right now). Multimattes and material ID’s can’t work because those rely on data generated in Max.
I’m hoping for something similar to the material random color render element to be implemented in vray for Max, so that vrscenes brought into Max can be more useful in production.
However, the inverse is not true. With materials generated in SketchUp and rendered out in Max (thru a vrscene), nothing really offers us the same functionality for selection. Cryptomattes somewhat work, but not for materials (and we can’t use crypto’s anyways because our post production is entirely in photoshop, which work terribly alongside cryptomattes right now). Multimattes and material ID’s can’t work because those rely on data generated in Max.
I’m hoping for something similar to the material random color render element to be implemented in vray for Max, so that vrscenes brought into Max can be more useful in production.
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