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pannini/vedutismo projection for wide angles/panoramas

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  • pannini/vedutismo projection for wide angles/panoramas

    any chance of getting that type of camera in VRay? It's perfect for archviz.

    some info:
    http://wiki.panotools.org/The_General_Panini_Projection
    http://tksharpless.net/vedutismo/Pannini/panini.pdf
    Marcin Piotrowski
    youtube

  • #2
    I use this type of projection (in Hugin) a lot when photographing very wide angle views too. It stops the horizontal stretching you see at the left/right sides of rectilinear wide angle images - no more fat people!
    Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

    www.robertslimbrick.com

    Cache nothing. Brute force everything.

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    • #3
      That may actually be interesting for me doing product shots, too.

      I had this "fat" issue when photographing a collection of similarish products where the outer ones tend to get fatter.
      Software:
      Windows 7 Ultimate x64 SP1
      3ds Max 2016 SP4
      V-Ray Adv 3.60.04


      Hardware:
      Intel Core i7-4930K @ 3.40 GHz
      NVIDIA GeForce GTX 780 (4096MB RAM)
      64GB RAM


      DxDiag

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      • #4
        not a bad idea.

        but you can always render out a 360 image. and do it in hugin, ptgui, krpano etc...

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        • #5
          Originally posted by chriserskine View Post
          not a bad idea.

          but you can always render out a 360 image. and do it in hugin, ptgui, krpano etc...
          shure I can, but still not the same as having camera with that projection. and there is also a hassle of matching to pannini backplate.
          I don't mind having incorect representation of it in the viewport, RT would be enough to see what the frame looks like.
          Marcin Piotrowski
          youtube

          Comment


          • #6
            Originally posted by piotrus3333 View Post
            any chance of getting that type of camera in VRay? It's perfect for archviz.

            some info:
            http://wiki.panotools.org/The_General_Panini_Projection
            http://tksharpless.net/vedutismo/Pannini/panini.pdf
            Very good idea. +1. The only thing that sucks now, is that Chaosgroup no longer uses his own camera but one of 3dsmax, which means, we'll have to wait for years, if not forever.
            A.

            ---------------------
            www.digitaltwins.be

            Comment


            • #7
              Is CG bound by contract to develop/use the 3ds max one now? Or do they still have the ability to program their own?
              Software:
              Windows 7 Ultimate x64 SP1
              3ds Max 2016 SP4
              V-Ray Adv 3.60.04


              Hardware:
              Intel Core i7-4930K @ 3.40 GHz
              NVIDIA GeForce GTX 780 (4096MB RAM)
              64GB RAM


              DxDiag

              Comment


              • #8
                oh, max's 2016 phys camera, I forgot about that, I'm still on 2015 and definitely not planing on switching.
                so usual cam overrides from VRay settings don't work anymore???
                Marcin Piotrowski
                youtube

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                • #9
                  Originally posted by piotrus3333 View Post
                  oh, max's 2016 phys camera, I forgot about that, I'm still on 2015 and definitely not planing on switching.
                  so usual cam overrides from VRay settings don't work anymore???
                  Yes they still do. But would be great to have this in viewport too ^^.
                  A.

                  ---------------------
                  www.digitaltwins.be

                  Comment


                  • #10
                    Originally posted by Vizioen View Post
                    Yes they still do. But would be great to have this in viewport too ^^.
                    I don't want to ask for too much.
                    and I'm not sure how easy it is to implement it even with the most basic functionality.
                    Marcin Piotrowski
                    youtube

                    Comment


                    • #11
                      I agree, this sort of camera correction would be quite useful when working in tight architectural spaces. Some implementation is already there via " Cylindrical(Point)" Camera. I wander if it'd be possible for Chaos Group programmers to just add a slider to control affine translation between Physical camera plane and Cylindrical one ( like: 0= phisical camera, 1=cylindrical camera, 0.5= projection on an affine curve half way between. That'd be good enough for most of people I guess?

                      regards
                      Zoran

                      Comment


                      • #12
                        Originally posted by zoranm View Post
                        I agree, this sort of camera correction would be quite useful when working in tight architectural spaces. Some implementation is already there via " Cylindrical(Point)" Camera. I wander if it'd be possible for Chaos Group programmers to just add a slider to control affine translation between Physical camera plane and Cylindrical one ( like: 0= phisical camera, 1=cylindrical camera, 0.5= projection on an affine curve half way between. That'd be good enough for most of people I guess?

                        regards
                        Zoran
                        But the cylindrical distorts the horizontals?
                        A.

                        ---------------------
                        www.digitaltwins.be

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                        • #13
                          Yep +1 for me

                          Stan
                          3LP Team

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                          • #14
                            +1 That's a must have for Architectural photgraphy

                            But indeed, IDK if VrayCamera is still under developement
                            Philippe Steels
                            Pixelab - Blog - Flickr

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                            • #15
                              check out this lens file. I would say 10-12mm lens.
                              comments most welcome:
                              https://we.tl/gUa9WjSnMT
                              Marcin Piotrowski
                              youtube

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