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FrameBuffer - Composition layer tab

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  • FrameBuffer - Composition layer tab

    Something like Photoshop blend layers. Imagine a rawlight as softlight, enhancing the shadows on render. Must be easy to create. Blend + opacity.


    Ty
    Archviz Designer. 2x 2990wx + 4x 1950x + 3x 1800x / Nvidia RTX GPU.
    3dsmax / maya / vray / corona / redshift / unreal / fstorm / arnold

  • #2

    Vray light mix tamb?m, se vray 4.0 n?o conseguir isso, eu n?o vou atualizar e vou migrar para Corona.
    Archviz Designer. 2x 2990wx + 4x 1950x + 3x 1800x / Nvidia RTX GPU.
    3dsmax / maya / vray / corona / redshift / unreal / fstorm / arnold

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    • #3
      We are working on some updates to the V-Ray frame buffer that would potentially allow us to do this.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Originally posted by vlado View Post
        We are working on some updates to the V-Ray frame buffer that would potentially allow us to do this.

        Best regards,
        Vlado
        I remember hearing about this major VFB update quite some time ago - could you give an estimate on the progress?
        Software:
        Windows 7 Ultimate x64 SP1
        3ds Max 2016 SP4
        V-Ray Adv 3.60.04


        Hardware:
        Intel Core i7-4930K @ 3.40 GHz
        NVIDIA GeForce GTX 780 (4096MB RAM)
        64GB RAM


        DxDiag

        Comment


        • #5
          Originally posted by Art48 View Post
          I remember hearing about this major VFB update quite some time ago - could you give an estimate on the progress?
          Yes, will record a short video on this.

          Best regards,
          Vlado

          I only act like I know everything, Rogers.

          Comment


          • #6
            Vladimir Nedev recorded a short preview of his work so far:



            There is still some months of work to be done though.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              Well, wow.
              It went ahead a wee bit since the last time i saw it...
              Nuke watch out, we're coming! XD
              Lele
              Trouble Stirrer in RnD @ Chaos
              ----------------------
              emanuele.lecchi@chaos.com

              Disclaimer:
              The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

              Comment


              • #8
                Originally posted by vlado View Post
                Vladimir Nedev recorded a short preview of his work so far:

                There is still some months of work to be done though.

                Best regards,
                Vlado
                Awesome!!!
                Kind Regards,
                Morne

                Comment


                • #9
                  Wow, that looks like a lot of features...
                  Can you make sure to test the new VFB for use with super high resolitions (10k and above) and a dozen of render elements? To make sure that it still is smooth and responsive?
                  https://www.behance.net/Oliver_Kossatz

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                  • #10
                    Wow that's quite extensive
                    A.

                    ---------------------
                    www.digitaltwins.be

                    Comment


                    • #11
                      Originally posted by kosso_olli View Post
                      Wow, that looks like a lot of features...
                      Can you make sure to test the new VFB for use with super high resolitions (10k and above) and a dozen of render elements? To make sure that it still is smooth and responsive?
                      I'm not sure anything short of a proxy system (a-la nuke, f.e., where the processing happens for the visible pixels, not for the source images) would be able to maintain speed and responsiveness as the number of pixels grew (squarely, at that).
                      Which would be awesome to have. XD
                      Lele
                      Trouble Stirrer in RnD @ Chaos
                      ----------------------
                      emanuele.lecchi@chaos.com

                      Disclaimer:
                      The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                      Comment


                      • #12
                        You mean navigating a high res image inside the new VFB will be slower then before?
                        https://www.behance.net/Oliver_Kossatz

                        Comment


                        • #13
                          Originally posted by kosso_olli View Post
                          Wow, that looks like a lot of features...
                          Can you make sure to test the new VFB for use with super high resolitions (10k and above) and a dozen of render elements? To make sure that it still is smooth and responsive?
                          For now, the new VFB works like the current one, it applies the color corrections to only the visible pixels.
                          So, the resolution of the image you are rendering doesn't actually matter.
                          What matters is the size of the VFB window itself, and how much you are zoomed-in.

                          You mean navigating a high res image inside the new VFB will be slower then before?
                          Even with the current VFB, you can make panning quite slow if you enable all the color corrections.
                          With the new one, you are free to add as many layers as you want, so we will have to develop a system to calculate the layers in a background thread.

                          Greetings,
                          Vladimir Nedev
                          Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

                          Comment


                          • #14
                            This looks incredibly advanced already and I am looking forward to using it! Nice work!
                            Software:
                            Windows 7 Ultimate x64 SP1
                            3ds Max 2016 SP4
                            V-Ray Adv 3.60.04


                            Hardware:
                            Intel Core i7-4930K @ 3.40 GHz
                            NVIDIA GeForce GTX 780 (4096MB RAM)
                            64GB RAM


                            DxDiag

                            Comment


                            • #15
                              Thanks for the clarification, Vladimir. Looking forward to what you come up with!
                              https://www.behance.net/Oliver_Kossatz

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