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  • Arnold SSS

    I came across this video showing a new type of sss shader for Arnold called "random walk"

    http://lesterbanks.com/2017/11/rando...-model-arnold/

    Is this a different way of any of the Vray sss shaders? - Or is this algorithm already implemented in vray?
    For me it looks more like the way vraymtl sss shader works when you also use volume fog in the material..

    -Tom

  • #2
    This algorithm is already implemented in V-Ray in the form of the VRayScatterVolume material. You can use it as a base material inside a blend material, with the first coat being a refractive material that can see inside the surface. This will be optimized for V-Ray Next. See here for more information:
    https://docs.chaosgroup.com/display/...yScatterVolume

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Ok, thanks. Better take another look at this then..

      -Tom

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      • #4
        Curious if its easy to texture map the random walk model? I had multiple issues using vray scatter so I'm curious to see what the arnold implementation is.
        Dmitry Vinnik
        Silhouette Images Inc.
        ShowReel:
        https://www.youtube.com/watch?v=qxSJlvSwAhA
        https://www.linkedin.com/in/dmitry-v...-identity-name

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        • #5
          I think the documentation lacks some details. Especially that parameters of the coating material seem to directly control the SSS Material. Like the refraction glossiness for example. I wonder if in the future this SSS feature could be directly integrated into a Vray Material instead of going through a Blend Material ?

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