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Please supports ZBrush OBJ's vertex color with ply2vrmesh

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  • Please supports ZBrush OBJ's vertex color with ply2vrmesh

    The OBJ file exported from ZBrush contains Vertex Color information as additional information.
    Please support loading this information with ply2vrmesh!

    Example OBJ (simple CUBE)
    Code:
    # File exported by ZBrush version 4.8
    # www.zbrush.com
    #Vertex Count 8
    #Face Count 6
    #Auto scale x=1.000000 y=1.000000 z=1.000000
    #Auto offset x=0.000000 y=0.000000 z=0.000000
    v -0.5 -0.5 0.5
    v -0.5 0.5 0.5
    v -0.5 0.5 -0.5
    v -0.5 -0.5 -0.5
    v 0.5 -0.5 -0.5
    v 0.5 -0.5 0.5
    v 0.5 0.5 -0.5
    v 0.5 0.5 0.5
    # The following MRGB block contains ZBrush Vertex Color (Polypaint) and masking output as 4 hexadecimal values per vertex. The vertex color format is MMRRGGBB with up to 64 entries per MRGB line.
    #MRGB ffffffffffde1010ffffffffff191918ffffffffff0d19deff94e543ffffffff
    # End of MRGB block
    g ZBrush_defualt_group
    f 1 2 3 4
    f 1 4 5 6
    f 3 7 5 4
    f 7 3 2 8
    f 7 8 6 5
    f 2 1 6 8


    reference ZBrush Polypaint importer for 3ds Max source code.
    https://github.com/RemusJuncu/Polypaint

    Click image for larger version

Name:	zbobj.jpg
Views:	279
Size:	26.8 KB
ID:	986036

    zbrush_obj.zip

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

  • #2
    If you support this, User can convert HighPoly Model from ZBrush to vrmesh by dragging and dropping, and realistic rendering with V-Ray is possible.

    There are many users who want to combine ZBrush and V-Ray.

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

    Comment


    • #3
      Thanks, I didn't know about this extension to the .obj format. Will look into it.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        expect implementation!

        Thank you!

        OakCorp Japan - Yuji Yamauchi
        oakcorp.net
        v-ray.jp

        Comment

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