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V-Ray 5 for Cinema 4D Update 1.3 is now available

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  • V-Ray 5 for Cinema 4D Update 1.3 is now available

    Hello everyone,

    V-Ray 5 for Cinema 4D - Update 1.3 is out
    We've added support for Cinema 4D R25, alongside a few improvements and bug fixes. Thank you for your feedback and reports.


    The builds could be downloaded from the Downloads section on our site.

    New features:
    • Support for Cinema 4D R25
    • Implement TexRamp in V-Ray node materials

    Improvements:
    • V-Ray: Improve responsiveness when working with Node Materials
    • V-Ray: Add an option to hide QT framework warnings from the log
    • LegacySceneConverter: Better conversion for the "Material Weight" and "Use Fresnel" parameters from the classic V-Ray Advanced Material

    Bug fixes:
    • V-Ray: Fix slow export of cloners in render instance mode
    • V-Ray: Fix slow export of scenes with lots of material assignments
    • V-Ray: GPU device selection is not used if preferences are not open
    • V-Ray: Wrong viewport previews of node materials
    • V-Ray, Interactive: VFB layers are not saved when applied while Interactive is running
    • V-Ray, VRayProxy: Some Cosmos assets change their material when the object is expanded to geometry
    • V-Ray: Textures are black in the viewport when using Cinema4D layered shader
    • V-Ray: Viewport previews don't render if editor map size is not default
    • V-Ray: Overridden editor map size in the preview settings of the material is considered even if "override preferences" is disabled
    • V-Ray: The "Save" and "Open" dialogs are not shown when the VFB is used on displays with different DPI scaling
    • V-Ray Materials: V-Ray GPU crashes when rendering CarPaint 2 material in animation
    Ivan Shaykov
    chaos.com
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