Hello,
V-Ray 3.3 for Maya is now available. This is a free update for V-Ray 3.X. Most scenes render 20-50% faster, and this release introduces final frame rendering on the GPU with the updated V-Ray RT. We've also updated V-Ray.com and the Docs page. Thanks to everyone for their input on this release!
Here's a quick video overview of what's new:
https://www.youtube.com/watch?v=2P3pHrqJTDE
The changelog is below.
New features:
(*) V-Ray: New adaptive sampling algorithm for better detection and clean-up of noise in the image;
(*) V-Ray: Added option for automatic subdivs calculations for materials and lights;
(*) V-Ray: Better GI distribution (more robust handling of reflective GI caustics) for interior scenes;
(*) V-Ray: Better sub-pixel filtering for the progressive sampler;
(*) V-Ray: Dynamic noise threshold for the progressive sampler for more even noise distribution;
(*) V-Ray: Internal spectral color space switched from CIE RGB to sRGB;
(*) V-Ray: General speed improvements;
(*) V-Ray: Ability to use the GPU for production rendering;
(*) V-Ray: Support for Ornatrix beta;
(*) V-Ray: Implemented raytraced rounded corners that work also at intersections of different meshes;
(*) V-Ray: New Multi Matte ID render element;
(*) V-Ray: Material select render element works with volume shaders assigned to shading groups;
(*) V-Ray: Write the VFB stamp information in the OpenEXR metadata;
(*) V-Ray: Support the standard Scene Assembly options in the Render Settings;
(*) V-Ray: Batch Render supports -iip (ignore image planes) flag;
(*) V-Ray: Support for animation (bezier) curves as remap texture nodes;
(*) VFB: Ability to load color corrections from VFB history;
(*) VFB: Ability to export the color corrections settings as single LUT (.cube) file;
(*) VRayScene: New Maya node that allows import of an entire .vrscene file as one object with a viewport preview;
(*) VRaySun/VRaySky: New sky model (Hosek et al);
(*) VRaySun/VRaySky: Added ground color parameter;
(*) VRayAerialPerspective: New aerial perspective atmospheric effect;
(*) VRayFalloff: New texture that creates a falloff gradient based on the viewing direction, Fresnel effect, etc;
(*) VRayTriplanar: New texture for triplanar mapping;
(*) VRayStochasticFlakesMtl: New stochastic flakes material for car-paint like materials;
(*) XGen: Added support for displacement, subdivision and VRayUserColor;
(*) XGen: Added support for frame animation of archive;
(*) XGen: Added the ability to cache XGen collections to .vrscene and general export performance improvements;
(*) Instancer: Ability to override the visibility, object id, frame, user float/color of the instanced objects using per particle attributes;
(*) VRayClipper: Ability to clip against arbitrary meshes;
(*) VRayProxy: Added a GPU preview mode for faster viewport performance and less memory consumption.
(*) VRayVolumeGrid: Added a viewport preview of the grid content;
(*) VRayVolumeGrid: Added ability to customize the import of the native vdb/f3d channels.
(*) VRayVolumeGrid: Implement support for nameless VDB channels;
(*) VRayVolumeGrid: Added support for importing VDB caches from FumeFX 4;
(*) VRayVolumeGrid: Added options for probabilistic volume sampling;
(*) SynColor: Enabled support for sRGB and gamma correction profiles;
(*) VRayGLSLMtl/VRayGLSLTex: Added support for Hair, Cook-Torrance, GGX and subsurface BRDFs;
(*) VRayGLSLMtl/VRayGLSLTex: GLSL shaders are now compiled to binary code through LLVM for increased render speed;
(*) Support for the new Look Development shading nodes and simplexNoise in Maya 2016 Ext1;
(*) Texture Baking: The Ptex texture baking now works with V-Ray proxy objects;
(*) Texture Baking: Ability to bake objects as a particle cloud to a .vrmesh file;
(*) File node: Implemented support for signed integer TIFF images;
(*) samplerInfo node: Added new output that returns random color per instance;
(*) Added the lens effects filter generator tool in the installation;
(*) V-Ray RT/GPU: Support for Projection node;
(*) V-Ray RT/GPU: Support for VRay User Scalar/Color;
(*) V-Ray RT/GPU: Support for bitmap aperture to the physical camera;
(*) V-Ray RT/GPU: Support for VRaySwitchMtl;
(*) V-Ray RT/GPU: Initial support for GLSL texture shaders;
(*) V-Ray RT/GPU: Support for hair and particles from VRayProxy objects;
(*) V-Ray RT/GPU: Speed up loading of resized textures to the GPU;
Modified features:
(*) V-Ray: Optimized UI and new default Render Settings options;
(*) V-Ray: Faster rendering of particle system with sphere/point rendering mode;
(*) V-Ray: Ability to handle more than 1000 UDIM tiles per UDIM texture;
(*) V-Ray: Improved multi-threaded performance for UDIM textures;
(*) V-Ray: Better management of many tiled OpenEXR and TIFF files;
(*) V-Ray: Faster activation of the mouse tracking with the progressive sampler and RT;
(*) V-Ray: Updated the OpenSubdiv library to version 3.0 with faster subdivision performance;
(*) V-Ray: VRayLightMesh now supports OpenSubdiv subdivision;
(*) V-Ray: Object select render element can work with more than one object ID;
(*) V-Ray: Support for per instance unshared UV sets;
(*) V-Ray: VRAY_TERMINATE_ON_SEQUENCE_END environment variable that terminates the process after a sequence has finished rendering;
(*) VRayMesh: Support for more than two motion blur samples with Alembic files;
(*) VRayMesh: Faster point cloud rendering;
(*) VRayMesh: Ignore the subdivision attributes of Alembic files when making a Maya mesh;
(*) VRayFur: Added a global "scale" parameter that affects the length, the thickness, the gravity and the density of the fur;
(*) Texture Baking: Added a "Browse" button in the baking options window/AE;
(*) Texture Baking: Optimized the Ptex baking window UI;
(*) Texture Baking: Ptex baking now skips invisible surfaces;
(*) Texture Baking: Added an option to bake reflections from a specific scene camera;
(*) Increased the VRayRectlight texture size limit to 8192;
(*) Added the "Quick Settings" and the "Light Lister" to the V-Ray menu;
(*) VRayDisplacement\Subdivision: The "Static geometry" attribute was renamed to "Geometry generation";
(*) Render Settings: The translator default path now doesn't expand the layout;
(*) Render Settings: Added an option to globally turn on/off subdivision surfaces, hair, proxies, particles and plugin geometry;
(*) Support the viewport wireframe color object override for V-Ray lights;
(*) Made it easier to call V-Ray MEL commands from Python;
(*) Added UI options for creating empty sets for all V-Ray object properties in the Create/V-Ray menu and in the V-Ray shelf buttons;
(*) VFB: Added new options to the vfbControl command to fully control the VFB window form MEL;
(*) VFB: Use Maya's native open/save dialogs in the VFB;
(*) VFB: Added tooltip with the image comment to the images in the VFB history;
(*) VFB: Adding/removing render elements will not delete the contents of the frame buffer;
(*) VRayIESLight: Support for IES files with the latest format LM-63-2002;
(*) VRayMtl/VRayBumpMtl: Added new "local space bump map" mode;
(*) VRayMtl: The refraction now terminates rays based on the "Max transparency levels" option (it was hard-coded limit previously);
(*) VRayRectLight: Added a disk shape option for the rectangle light;
(*) VRayTexOCIO: Apply the OCIO correction to its output color attribute;
(*) Support for intensity curves with the Maya standard lights;
(*) ply2vrmesh: Introduced -mergeShaders switch to merge shaders from different files with equal names;
(*) V-Ray RT/GPU: Improved AMD GPUs support;
(*) V-Ray RT/GPU: Optimized bitmap memory management;
(*) V-Ray RT/GPU: Improved light cache with support for motion blurred hairs;
(*) V-Ray RT/GPU: Optimized the "Compiling geometry..." phase on scenes with many nodes;
(*) V-Ray RT/GPU: Optimized material rendering;
(*) V-Ray RT/GPU: Print warning for unsupported textures;
(*) V-Ray RT GPU CUDA: Prevent kernel recompilations while RT is running;
Bug fixes continue in next post....
-The Chaos team
V-Ray 3.3 for Maya is now available. This is a free update for V-Ray 3.X. Most scenes render 20-50% faster, and this release introduces final frame rendering on the GPU with the updated V-Ray RT. We've also updated V-Ray.com and the Docs page. Thanks to everyone for their input on this release!
Here's a quick video overview of what's new:
https://www.youtube.com/watch?v=2P3pHrqJTDE
The changelog is below.
New features:
(*) V-Ray: New adaptive sampling algorithm for better detection and clean-up of noise in the image;
(*) V-Ray: Added option for automatic subdivs calculations for materials and lights;
(*) V-Ray: Better GI distribution (more robust handling of reflective GI caustics) for interior scenes;
(*) V-Ray: Better sub-pixel filtering for the progressive sampler;
(*) V-Ray: Dynamic noise threshold for the progressive sampler for more even noise distribution;
(*) V-Ray: Internal spectral color space switched from CIE RGB to sRGB;
(*) V-Ray: General speed improvements;
(*) V-Ray: Ability to use the GPU for production rendering;
(*) V-Ray: Support for Ornatrix beta;
(*) V-Ray: Implemented raytraced rounded corners that work also at intersections of different meshes;
(*) V-Ray: New Multi Matte ID render element;
(*) V-Ray: Material select render element works with volume shaders assigned to shading groups;
(*) V-Ray: Write the VFB stamp information in the OpenEXR metadata;
(*) V-Ray: Support the standard Scene Assembly options in the Render Settings;
(*) V-Ray: Batch Render supports -iip (ignore image planes) flag;
(*) V-Ray: Support for animation (bezier) curves as remap texture nodes;
(*) VFB: Ability to load color corrections from VFB history;
(*) VFB: Ability to export the color corrections settings as single LUT (.cube) file;
(*) VRayScene: New Maya node that allows import of an entire .vrscene file as one object with a viewport preview;
(*) VRaySun/VRaySky: New sky model (Hosek et al);
(*) VRaySun/VRaySky: Added ground color parameter;
(*) VRayAerialPerspective: New aerial perspective atmospheric effect;
(*) VRayFalloff: New texture that creates a falloff gradient based on the viewing direction, Fresnel effect, etc;
(*) VRayTriplanar: New texture for triplanar mapping;
(*) VRayStochasticFlakesMtl: New stochastic flakes material for car-paint like materials;
(*) XGen: Added support for displacement, subdivision and VRayUserColor;
(*) XGen: Added support for frame animation of archive;
(*) XGen: Added the ability to cache XGen collections to .vrscene and general export performance improvements;
(*) Instancer: Ability to override the visibility, object id, frame, user float/color of the instanced objects using per particle attributes;
(*) VRayClipper: Ability to clip against arbitrary meshes;
(*) VRayProxy: Added a GPU preview mode for faster viewport performance and less memory consumption.
(*) VRayVolumeGrid: Added a viewport preview of the grid content;
(*) VRayVolumeGrid: Added ability to customize the import of the native vdb/f3d channels.
(*) VRayVolumeGrid: Implement support for nameless VDB channels;
(*) VRayVolumeGrid: Added support for importing VDB caches from FumeFX 4;
(*) VRayVolumeGrid: Added options for probabilistic volume sampling;
(*) SynColor: Enabled support for sRGB and gamma correction profiles;
(*) VRayGLSLMtl/VRayGLSLTex: Added support for Hair, Cook-Torrance, GGX and subsurface BRDFs;
(*) VRayGLSLMtl/VRayGLSLTex: GLSL shaders are now compiled to binary code through LLVM for increased render speed;
(*) Support for the new Look Development shading nodes and simplexNoise in Maya 2016 Ext1;
(*) Texture Baking: The Ptex texture baking now works with V-Ray proxy objects;
(*) Texture Baking: Ability to bake objects as a particle cloud to a .vrmesh file;
(*) File node: Implemented support for signed integer TIFF images;
(*) samplerInfo node: Added new output that returns random color per instance;
(*) Added the lens effects filter generator tool in the installation;
(*) V-Ray RT/GPU: Support for Projection node;
(*) V-Ray RT/GPU: Support for VRay User Scalar/Color;
(*) V-Ray RT/GPU: Support for bitmap aperture to the physical camera;
(*) V-Ray RT/GPU: Support for VRaySwitchMtl;
(*) V-Ray RT/GPU: Initial support for GLSL texture shaders;
(*) V-Ray RT/GPU: Support for hair and particles from VRayProxy objects;
(*) V-Ray RT/GPU: Speed up loading of resized textures to the GPU;
Modified features:
(*) V-Ray: Optimized UI and new default Render Settings options;
(*) V-Ray: Faster rendering of particle system with sphere/point rendering mode;
(*) V-Ray: Ability to handle more than 1000 UDIM tiles per UDIM texture;
(*) V-Ray: Improved multi-threaded performance for UDIM textures;
(*) V-Ray: Better management of many tiled OpenEXR and TIFF files;
(*) V-Ray: Faster activation of the mouse tracking with the progressive sampler and RT;
(*) V-Ray: Updated the OpenSubdiv library to version 3.0 with faster subdivision performance;
(*) V-Ray: VRayLightMesh now supports OpenSubdiv subdivision;
(*) V-Ray: Object select render element can work with more than one object ID;
(*) V-Ray: Support for per instance unshared UV sets;
(*) V-Ray: VRAY_TERMINATE_ON_SEQUENCE_END environment variable that terminates the process after a sequence has finished rendering;
(*) VRayMesh: Support for more than two motion blur samples with Alembic files;
(*) VRayMesh: Faster point cloud rendering;
(*) VRayMesh: Ignore the subdivision attributes of Alembic files when making a Maya mesh;
(*) VRayFur: Added a global "scale" parameter that affects the length, the thickness, the gravity and the density of the fur;
(*) Texture Baking: Added a "Browse" button in the baking options window/AE;
(*) Texture Baking: Optimized the Ptex baking window UI;
(*) Texture Baking: Ptex baking now skips invisible surfaces;
(*) Texture Baking: Added an option to bake reflections from a specific scene camera;
(*) Increased the VRayRectlight texture size limit to 8192;
(*) Added the "Quick Settings" and the "Light Lister" to the V-Ray menu;
(*) VRayDisplacement\Subdivision: The "Static geometry" attribute was renamed to "Geometry generation";
(*) Render Settings: The translator default path now doesn't expand the layout;
(*) Render Settings: Added an option to globally turn on/off subdivision surfaces, hair, proxies, particles and plugin geometry;
(*) Support the viewport wireframe color object override for V-Ray lights;
(*) Made it easier to call V-Ray MEL commands from Python;
(*) Added UI options for creating empty sets for all V-Ray object properties in the Create/V-Ray menu and in the V-Ray shelf buttons;
(*) VFB: Added new options to the vfbControl command to fully control the VFB window form MEL;
(*) VFB: Use Maya's native open/save dialogs in the VFB;
(*) VFB: Added tooltip with the image comment to the images in the VFB history;
(*) VFB: Adding/removing render elements will not delete the contents of the frame buffer;
(*) VRayIESLight: Support for IES files with the latest format LM-63-2002;
(*) VRayMtl/VRayBumpMtl: Added new "local space bump map" mode;
(*) VRayMtl: The refraction now terminates rays based on the "Max transparency levels" option (it was hard-coded limit previously);
(*) VRayRectLight: Added a disk shape option for the rectangle light;
(*) VRayTexOCIO: Apply the OCIO correction to its output color attribute;
(*) Support for intensity curves with the Maya standard lights;
(*) ply2vrmesh: Introduced -mergeShaders switch to merge shaders from different files with equal names;
(*) V-Ray RT/GPU: Improved AMD GPUs support;
(*) V-Ray RT/GPU: Optimized bitmap memory management;
(*) V-Ray RT/GPU: Improved light cache with support for motion blurred hairs;
(*) V-Ray RT/GPU: Optimized the "Compiling geometry..." phase on scenes with many nodes;
(*) V-Ray RT/GPU: Optimized material rendering;
(*) V-Ray RT/GPU: Print warning for unsupported textures;
(*) V-Ray RT GPU CUDA: Prevent kernel recompilations while RT is running;
Bug fixes continue in next post....
-The Chaos team
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