The new version for Maya is now available for download on the Chaosgroup website!
The official announcement will be next week.
V-Ray 3.4 for Maya will bring Maya 2016 Ext 2 support and many new features and bug fixes.
Here's the full change log:
New features:
(*) Support for Maya 2016 ext 2 (2016.5);
(*) V-Ray: Add V-Ray Denoiser render element;
(*) V-Ray: ExtraTexInt/ExtraTexFloat render element similar to ExtraTex, but for integer/float textures;
(*) V-Ray: Support for integer user attributes;
(*) V-Ray: Add another deep fragment merge mode, "None", where fragments are not merged at all;
(*) V-Ray: VRayMultiSubTex texture like in 3ds Max;
(*) V-Ray: Add a section in the render settings for controlling the cache size for tiled textures;
(*) samplerInfo node: Added new float output that returns a random number by geometry shell for meshes;
(*) VRayStochasticFlakesMtl: Support for colored flakes texture;
(*) VRayAerialPerspective: Filter color for the VRayAerialPerspective;
(*) Rendering support for PartIO Visualizer (see http://www.disneyanimation.com/technology/partio.html);
(*) Added support for spriteNumPP parameter of particle systems;
(*) Support for animating the "Eye Distance" and "Focus Distance" parameters of the V-Ray Stereoscopic Camera;
(*) XGen: Per spline texture mapping;
(*) Bifrost: Support for foam particles in Maya 2016;
(*) V-Ray GPU: Initial support for bump mapping with procedural textures;
(*) V-Ray GPU: Orthogonal camera support;
Modified features:
(*) V-Ray: Faster rendering with the light cache;
(*) V-Ray IPR: Faster light updates;
(*) V-Ray IPR: More responsive updates;
(*) V-Ray IPR: Region changes without restarting the render are now possible;
(*) V-Ray IPR: Decreased the initial resolution for undersampling;
(*) V-Ray: Faster rendering of objects visible behind multiple panes of glass;
(*) V-Ray: Enabled support for processor groups by default;
(*) File node: Added elliptical filtering options;
(*) V-Ray: Support for the -rep option of Maya batch rendering command;
(*) V-Ray: Made the 2016 Material Viewer to use low thread priority;
(*) V-Ray: The default tessellation mode for displacement/subdivision is now "pre-tessellated";
(*) VRayStochasticFlakesMtl: Improved importance sampling algorithm, removed the "texture subdivs" parameter;
(*) VRayProxy: Try to preserve already attached materials when changing the proxy file;
(*) VRayScene: Hair preview;
(*) VRayScene: Support for visibility overrides;
(*) VRayScene: Support for render layer material overrides;
(*) VraySunSky: Added attribute for ground blending;
(*) VraySunSky: Added vertical offset for the sky texture;
(*) Texture Baking: Added dropdown for selecting UV set in V-Ray baking options;
(*) VRayFur: Faster strand generation for fur;
(*) Maya hair: Added a parameter to limit the minimum width of hair strands;
(*) VRayFur styler: Added option for symmetric painting;
(*) VRayMtl: Improved sampling for GGX BRDF;
(*) VRayMtl: Exposed the opacity for VRayMtl for lookDev view in the Property Editor;
(*) V-Ray Object Properties: Warnings related to visibility lists now print more information;
(*) V-Ray shelf: Extended the Create V-Ray toon button to allow VRayToon node selections;
(*) Material Viewer: Added support for the new "tumbling camera" in Maya 2016.5;
(*) Added support for the Light Editor in Maya 2016.5;
(*) V-Ray: Better warning messages when unsupported texture is connected to some plug;
(*) V-Ray GPU: Improved auto texture resizing for better memory usage and quality;
(*) V-Ray GPU: Support for the Bias attributes for VRayDirt;
(*) VRayVolumeGrid: Implemented auto-reduction of the VRayVolumeGrid preview;
Bug fixes:
(*) VRayMeshMtl: Fixed issues with the Maya attribute editor;
(*) VRayFastSSS2: Scene renders differently with render elements enabled vs disabled;
(*) V-Ray: Fixed negative pixel values in specific scenes;
(*) Fixed Material override extra attributes not updating properly in a specific case;
(*) Fixed Material override extra attributes not refreshing when accessed from VRaySwitchMtl;
(*) Maya batch: Fixed wrong exit code when VRAY_TERMINATE_ON_FRAME_END is enabled and a license error occurs;
(*) VRayAerialPerspective: Now shows up in the Atmospheric render element;
(*) VRayScene: Fixed VRayScene node randomly failing to load IES files;
(*) VRayScene: Node visibility was not handled properly;
(*) VRayScene: Fixed error when loading files with "." in the name;
(*) VRayScene: VRayScene node was deleted with the Delete History command;
(*) Bifrost: Fixed crash when trying to render as VRayMetaball;
(*) Bifrost: Better support for Bifrost Aero;
(*) VRayLight: Multiply by light color doesn't work in temperature mode;
(*) VRayLight: Multiply by the light color option always renders green light;
(*) Maya batch: Command-line width/height override flags were not taken into account;
(*) Fixed wrong Instancer primary visibility per particle override with specific scene;
(*) Fixed invalid colors with the Cook-Torrance BRDF;
(*) V-Ray GPU: Using GPU as production with DR will print a warning;
(*) VRayScene: Relative paths are only resolved for the first loaded .vrscene;
(*) VRayMeshMtl: Fixed not refreshing connections when a material is drag-and-dropped from Hypershade in 2016;
(*) VRayMeshMtl: Fixed material connections not refreshing with Copy Tab;
(*) V-Ray: Fixed random render results on a specific scene with Embree enabled;
(*) VRayProxy: Fixed slow rendering for Alembic files with motion blur enabled (specific scene only);
(*) XGen: Animated Alembic archives were always looped;
(*) VRayProxy: The GPU preview didn't work properly with instancing;
(*) VRayProxy: The GPU Mesh preview should disable the Alembic subdivision;
(*) VRayFur: Fixed very high memory usage while rendering in V-Ray IPR viewport;
(*) VRayFur: Fixed crash when deleting VrayFur properties node while rendering in IPR;
(*) VRayScene: Fixed fatal error with imported .vrscene files and Render Stats;
(*) VRayStochasticFlakesMtl: Fixed wrong result with mapped Hilight Glossiness;
(*) VRayProxy: Added support for V-Ray user attributes when displaced/subdivided;
(*) VRayTriplanar: The VRayTriplanar texture doesn't properly show it's UV placement attribute;
(*) VRayFalloff: Fixed issue with multiple VRayFalloff textures attached to a material;
(*) VRayProxy: The shader names were not always set correctly with "use full names";
(*) V-Ray: Fixed differently colored surface patches with 2D displacement mapping in specific scene;
(*) V-Ray: *.exr image files were saved with incorrect pixel aspect ratio metadata;
(*) VRayFastSSS2: Fixed infinite recursion with SSS2, raytraced single scatter and surfaceLuminance;
(*) V-Ray: The default OpenSubdiv depth is now 2;
(*) V-Ray: The Renderable camera list is not refreshed;
(*) V-Ray IPR viewport: Fixed V-Ray IPR viewport rendering only a region in the lower left corner;
(*) VFB: Bucket rendering with Fixed/Adaptive sampler was very slow in MacOS ElCapitan;
(*) VRaySky: Fixed wrong parameter label in the VRaySky texture;
(*) VRayProxy: Fixed wrong hair vertices in GPU preview;
(*) VRayVolumeGrid: The voxel preview did not update when changing loadNearest and flipUpAxis;
(*) VRayVolumeGrid: Frame blending did not work properly with VRayVolumeGrid grid that changes size;
(*) VRayVolumeGrid: Fixed animation rendering garbage after the cache sequence ends;
(*) VRayVolumeGrid: Fixed wrong shading with Geometry Volumetric render mode in MultiMatte render element;
(*) VRayVolumeGrid: Two VRayVolumeGrid in a vrscene sharing a cache with offset animation rendered the same frame;
(*) V-Ray GPU: Fixed wrong shading for light cache with displacement, subdivision and VRayProxy;
(*) V-Ray GPU: Fixed slow rendering of motion-blurred hair with light cache;
(*) V-Ray GPU: Fixed high memory usage with proxies, hair, particles, displacement and subdivision in animation;
(*) V-Ray GPU: Fixed crashes and leaks with displacement, subdivision and proxy;
Best regards,
Mihail Djurev,
V-Ray for Maya Team Lead
The official announcement will be next week.
V-Ray 3.4 for Maya will bring Maya 2016 Ext 2 support and many new features and bug fixes.
Here's the full change log:
New features:
(*) Support for Maya 2016 ext 2 (2016.5);
(*) V-Ray: Add V-Ray Denoiser render element;
(*) V-Ray: ExtraTexInt/ExtraTexFloat render element similar to ExtraTex, but for integer/float textures;
(*) V-Ray: Support for integer user attributes;
(*) V-Ray: Add another deep fragment merge mode, "None", where fragments are not merged at all;
(*) V-Ray: VRayMultiSubTex texture like in 3ds Max;
(*) V-Ray: Add a section in the render settings for controlling the cache size for tiled textures;
(*) samplerInfo node: Added new float output that returns a random number by geometry shell for meshes;
(*) VRayStochasticFlakesMtl: Support for colored flakes texture;
(*) VRayAerialPerspective: Filter color for the VRayAerialPerspective;
(*) Rendering support for PartIO Visualizer (see http://www.disneyanimation.com/technology/partio.html);
(*) Added support for spriteNumPP parameter of particle systems;
(*) Support for animating the "Eye Distance" and "Focus Distance" parameters of the V-Ray Stereoscopic Camera;
(*) XGen: Per spline texture mapping;
(*) Bifrost: Support for foam particles in Maya 2016;
(*) V-Ray GPU: Initial support for bump mapping with procedural textures;
(*) V-Ray GPU: Orthogonal camera support;
Modified features:
(*) V-Ray: Faster rendering with the light cache;
(*) V-Ray IPR: Faster light updates;
(*) V-Ray IPR: More responsive updates;
(*) V-Ray IPR: Region changes without restarting the render are now possible;
(*) V-Ray IPR: Decreased the initial resolution for undersampling;
(*) V-Ray: Faster rendering of objects visible behind multiple panes of glass;
(*) V-Ray: Enabled support for processor groups by default;
(*) File node: Added elliptical filtering options;
(*) V-Ray: Support for the -rep option of Maya batch rendering command;
(*) V-Ray: Made the 2016 Material Viewer to use low thread priority;
(*) V-Ray: The default tessellation mode for displacement/subdivision is now "pre-tessellated";
(*) VRayStochasticFlakesMtl: Improved importance sampling algorithm, removed the "texture subdivs" parameter;
(*) VRayProxy: Try to preserve already attached materials when changing the proxy file;
(*) VRayScene: Hair preview;
(*) VRayScene: Support for visibility overrides;
(*) VRayScene: Support for render layer material overrides;
(*) VraySunSky: Added attribute for ground blending;
(*) VraySunSky: Added vertical offset for the sky texture;
(*) Texture Baking: Added dropdown for selecting UV set in V-Ray baking options;
(*) VRayFur: Faster strand generation for fur;
(*) Maya hair: Added a parameter to limit the minimum width of hair strands;
(*) VRayFur styler: Added option for symmetric painting;
(*) VRayMtl: Improved sampling for GGX BRDF;
(*) VRayMtl: Exposed the opacity for VRayMtl for lookDev view in the Property Editor;
(*) V-Ray Object Properties: Warnings related to visibility lists now print more information;
(*) V-Ray shelf: Extended the Create V-Ray toon button to allow VRayToon node selections;
(*) Material Viewer: Added support for the new "tumbling camera" in Maya 2016.5;
(*) Added support for the Light Editor in Maya 2016.5;
(*) V-Ray: Better warning messages when unsupported texture is connected to some plug;
(*) V-Ray GPU: Improved auto texture resizing for better memory usage and quality;
(*) V-Ray GPU: Support for the Bias attributes for VRayDirt;
(*) VRayVolumeGrid: Implemented auto-reduction of the VRayVolumeGrid preview;
Bug fixes:
(*) VRayMeshMtl: Fixed issues with the Maya attribute editor;
(*) VRayFastSSS2: Scene renders differently with render elements enabled vs disabled;
(*) V-Ray: Fixed negative pixel values in specific scenes;
(*) Fixed Material override extra attributes not updating properly in a specific case;
(*) Fixed Material override extra attributes not refreshing when accessed from VRaySwitchMtl;
(*) Maya batch: Fixed wrong exit code when VRAY_TERMINATE_ON_FRAME_END is enabled and a license error occurs;
(*) VRayAerialPerspective: Now shows up in the Atmospheric render element;
(*) VRayScene: Fixed VRayScene node randomly failing to load IES files;
(*) VRayScene: Node visibility was not handled properly;
(*) VRayScene: Fixed error when loading files with "." in the name;
(*) VRayScene: VRayScene node was deleted with the Delete History command;
(*) Bifrost: Fixed crash when trying to render as VRayMetaball;
(*) Bifrost: Better support for Bifrost Aero;
(*) VRayLight: Multiply by light color doesn't work in temperature mode;
(*) VRayLight: Multiply by the light color option always renders green light;
(*) Maya batch: Command-line width/height override flags were not taken into account;
(*) Fixed wrong Instancer primary visibility per particle override with specific scene;
(*) Fixed invalid colors with the Cook-Torrance BRDF;
(*) V-Ray GPU: Using GPU as production with DR will print a warning;
(*) VRayScene: Relative paths are only resolved for the first loaded .vrscene;
(*) VRayMeshMtl: Fixed not refreshing connections when a material is drag-and-dropped from Hypershade in 2016;
(*) VRayMeshMtl: Fixed material connections not refreshing with Copy Tab;
(*) V-Ray: Fixed random render results on a specific scene with Embree enabled;
(*) VRayProxy: Fixed slow rendering for Alembic files with motion blur enabled (specific scene only);
(*) XGen: Animated Alembic archives were always looped;
(*) VRayProxy: The GPU preview didn't work properly with instancing;
(*) VRayProxy: The GPU Mesh preview should disable the Alembic subdivision;
(*) VRayFur: Fixed very high memory usage while rendering in V-Ray IPR viewport;
(*) VRayFur: Fixed crash when deleting VrayFur properties node while rendering in IPR;
(*) VRayScene: Fixed fatal error with imported .vrscene files and Render Stats;
(*) VRayStochasticFlakesMtl: Fixed wrong result with mapped Hilight Glossiness;
(*) VRayProxy: Added support for V-Ray user attributes when displaced/subdivided;
(*) VRayTriplanar: The VRayTriplanar texture doesn't properly show it's UV placement attribute;
(*) VRayFalloff: Fixed issue with multiple VRayFalloff textures attached to a material;
(*) VRayProxy: The shader names were not always set correctly with "use full names";
(*) V-Ray: Fixed differently colored surface patches with 2D displacement mapping in specific scene;
(*) V-Ray: *.exr image files were saved with incorrect pixel aspect ratio metadata;
(*) VRayFastSSS2: Fixed infinite recursion with SSS2, raytraced single scatter and surfaceLuminance;
(*) V-Ray: The default OpenSubdiv depth is now 2;
(*) V-Ray: The Renderable camera list is not refreshed;
(*) V-Ray IPR viewport: Fixed V-Ray IPR viewport rendering only a region in the lower left corner;
(*) VFB: Bucket rendering with Fixed/Adaptive sampler was very slow in MacOS ElCapitan;
(*) VRaySky: Fixed wrong parameter label in the VRaySky texture;
(*) VRayProxy: Fixed wrong hair vertices in GPU preview;
(*) VRayVolumeGrid: The voxel preview did not update when changing loadNearest and flipUpAxis;
(*) VRayVolumeGrid: Frame blending did not work properly with VRayVolumeGrid grid that changes size;
(*) VRayVolumeGrid: Fixed animation rendering garbage after the cache sequence ends;
(*) VRayVolumeGrid: Fixed wrong shading with Geometry Volumetric render mode in MultiMatte render element;
(*) VRayVolumeGrid: Two VRayVolumeGrid in a vrscene sharing a cache with offset animation rendered the same frame;
(*) V-Ray GPU: Fixed wrong shading for light cache with displacement, subdivision and VRayProxy;
(*) V-Ray GPU: Fixed slow rendering of motion-blurred hair with light cache;
(*) V-Ray GPU: Fixed high memory usage with proxies, hair, particles, displacement and subdivision in animation;
(*) V-Ray GPU: Fixed crashes and leaks with displacement, subdivision and proxy;
Best regards,
Mihail Djurev,
V-Ray for Maya Team Lead
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