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V-Ray 3.40.02 now available

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  • V-Ray 3.40.02 now available

    An update to V-Ray 3.40 for Maya is now available for download on the Chaosgroup website!

    Here's what's new in the new version, 3.40.02:

    New features:
    (*) VRayDenoiser: Added update button;
    (*) vdenoise: Added standalone denoise tool;

    Modified features:
    (*) V-Ray: Support for material preview in Viewport 2.0 OpenGL core profile;
    (*) VRayVolumeGrid: Support for preview in Viewport 2.0 OpenGL core profile;
    (*) VRayDenoiser: Prevented the denoiser render elements from saving as separate files;
    (*) VRayOSLMtl/VRayOSLTex: Sped up texture sampling;

    Bug fixes:
    (*) V-Ray: Fixed slow IPR updates on old scenes with undersampling enabled;
    (*) V-Ray: Fixed incorrect rendering of materials with self-illumination with light cache;
    (*) VRay GPU: Fixed fireflies on scene with VRayFastSSS2;
    (*) VRay GPU: Highlight glossiness rendered even if Trace reflections option was disabled;
    (*) VRayLightDome: Viewport representation was flipped in some Maya versions;
    (*) VFB: Clicking on the white area of the scroll bar in the color corrections window scrolls by just one pixel;
    (*) VFB: Toolbar icons were not stretched over the entire buttons when screen dpi is changed;
    (*) VFB: Fixed wrong positioning when zooming out;
    (*) VRayDenoiser: Fixed crash on OS X when hardware acceleration is enabled;
    (*) VRayDenoiser: Fixed artifacts on images with fireflies;
    (*) VRayDenoiser: Fixed black result on some computers with hardware acceleration;
    (*) Texture Baking: Fixed occasional freezes on objects with empty UV sets;
    (*) VRayStereoscopic: Fixed artifacts in the render;

    Best regards,
    Mihail Djurev,
    V-Ray for Maya Team Lead
    V-Ray for Maya dev team lead

  • #2
    Ah..... yea.... I just got the email announcement ....... but its not in the download area so somewhere a left hand is obviously not talking to the right one.....

    ..... just saying.
    Maya, Modo, Houdini, Harmony
    2018 MBP, 32Gb, 2.9Ghz i9, Radeon Pro Vega 20 4Gb

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    • #3
      Try the downloads a bit later, probably not all download mirrors have finished synchronizing.
      Alex Yolov
      Product Manager
      V-Ray for Maya, Chaos Player
      www.chaos.com

      Comment


      • #4
        Originally posted by rimcrazy View Post
        Ah..... yea.... I just got the email announcement ....... but its not in the download area so somewhere a left hand is obviously not talking to the right one.....

        ..... just saying.
        how we got the email annoucments when minor update is out? i never got it.

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        • #5
          We send them out. We have the forum announcement in case we've missed somebody somehow.
          Alex Yolov
          Product Manager
          V-Ray for Maya, Chaos Player
          www.chaos.com

          Comment


          • #6
            Click image for larger version

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            well.. viewport 2.0 still not working probperly for me at maya 2016.5 tried all profiles.

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            • #7
              Does it happen with a particular scene or with every scene?
              What material are you using?
              V-Ray developer

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              • #8
                Originally posted by t.petrov View Post
                Does it happen with a particular scene or with every scene?
                What material are you using?
                i tried now. seems like its only happening with my substance painter vray exports. tiff images. "regular" textures from around worked correct. using standart vray material.

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                • #9
                  Does it work with the standard maya materials correctly?
                  Can you share a scene?
                  V-Ray developer

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                  • #10
                    Originally posted by t.petrov View Post
                    Does it work with the standard maya materials correctly?
                    Can you share a scene?
                    lol i never thought of using standart maya materials? because of performance? can we use them while rendering? i will share the scene when i get home if it's not a UV issue like i think now after i tried new scene here

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                    • #11
                      I asked if it works with Maya materials to try to find out if the problem is in the Maya or in V-Ray.
                      If the problem happens with a lambert material, then probably something is broken in Maya and we could no do much to fix it.
                      But if it happens only with the V-Ray material, then we could try to fix it (if it is not a limitation of the API).
                      V-Ray developer

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                      • #12
                        Originally posted by t.petrov View Post
                        I asked if it works with Maya materials to try to find out if the problem is in the Maya or in V-Ray.
                        If the problem happens with a lambert material, then probably something is broken in Maya and we could no do much to fix it.
                        But if it happens only with the V-Ray material, then we could try to fix it (if it is not a limitation of the API).
                        i understand. will try it. but why you would waste your time for maya materials hehe.. thanks for attention.

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                        • #13
                          Yes, you can use them with vray, there should be little to no performance loss.
                          Alex Yolov
                          Product Manager
                          V-Ray for Maya, Chaos Player
                          www.chaos.com

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