A new update to V-Ray 3.40 for Maya is now available!
Here's the list of bug fixes in 3.40.03 since 3.40.02:
(*) V-Ray: Fixed image sequences with an index out of the sequence range not rendering;
(*) V-Ray: Fixed crashes on old Maya versions on virtual machines and old gpus;
(*) V-Ray: Fixed wrong result with material environment override;
(*) V-Ray: Fixed set driven keys not being exported correctly in some cases;
(*) V-Ray: Fixed export of textures with multibyte character names.
(*) V-Ray: Fixed outline appearing in the Matte shadow render element with certain sampler settings;
(*) V-Ray: Environment overrides now have textured previews in viewport 2.0;
(*) V-Ray IPR: Changes to the Rounded Edges' corners parameter were not detected;
(*) VRayProxy: Fixed wrong animation range in the UI;
(*) VRayProxy: Fixed mesh visibility lists not working after scene reload;
(*) VRayDisplacement: Fixed issues with Ptex and vector displacement;
(*) XGen: Fixed crash when rendering archive;
(*) VRayDirt: Fixed UI issue with locked subdivs when "Use local subdivs" is disabled;
(*) VRayTriplanar: Fixed different texture instances sharing the same UI control;
(*) VRayIESLight: Fixed crash when toggling the target;
(*) VRayRectLight: Fixed high CPU usage in viewport 2.0;
(*) PartIO: crash with PTC files and rgbPP expression
(*) VRayLightSelect: Now works with probabilistic lighting;
(*) VRayDenoiser: The denoiser update button did not work after aborting denoise;
(*) VRayObjectProperties: Fixed issues with objects with identical names;
The builds are available for download on the Chaosgroup website.
Best regards,
Mihail Djurev,
V-Ray for Maya Team Lead
Here's the list of bug fixes in 3.40.03 since 3.40.02:
(*) V-Ray: Fixed image sequences with an index out of the sequence range not rendering;
(*) V-Ray: Fixed crashes on old Maya versions on virtual machines and old gpus;
(*) V-Ray: Fixed wrong result with material environment override;
(*) V-Ray: Fixed set driven keys not being exported correctly in some cases;
(*) V-Ray: Fixed export of textures with multibyte character names.
(*) V-Ray: Fixed outline appearing in the Matte shadow render element with certain sampler settings;
(*) V-Ray: Environment overrides now have textured previews in viewport 2.0;
(*) V-Ray IPR: Changes to the Rounded Edges' corners parameter were not detected;
(*) VRayProxy: Fixed wrong animation range in the UI;
(*) VRayProxy: Fixed mesh visibility lists not working after scene reload;
(*) VRayDisplacement: Fixed issues with Ptex and vector displacement;
(*) XGen: Fixed crash when rendering archive;
(*) VRayDirt: Fixed UI issue with locked subdivs when "Use local subdivs" is disabled;
(*) VRayTriplanar: Fixed different texture instances sharing the same UI control;
(*) VRayIESLight: Fixed crash when toggling the target;
(*) VRayRectLight: Fixed high CPU usage in viewport 2.0;
(*) PartIO: crash with PTC files and rgbPP expression
(*) VRayLightSelect: Now works with probabilistic lighting;
(*) VRayDenoiser: The denoiser update button did not work after aborting denoise;
(*) VRayObjectProperties: Fixed issues with objects with identical names;
The builds are available for download on the Chaosgroup website.
Best regards,
Mihail Djurev,
V-Ray for Maya Team Lead