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V-Ray 3.6 for Maya now available!

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  • #16
    Originally posted by yolov View Post
    With V-Ray 3.6 we've added support for what Maya calls "Toon Shading".
    Specifically, it is support of Maya's Ramp Shader
    Last edited by flat; 13-10-2017, 03:28 AM.

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

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    • #17
      Additional questions
      Maya Ramp Shader could render with older version (3.40), but what is new?

      OakCorp Japan - Yuji Yamauchi
      oakcorp.net
      v-ray.jp

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      • #18
        What's new is that we now support more interpolation types for the ramp positions - specifically the "none" interpolation type for ramp position is what the Maya Toon Shaders use a lot.
        Alex Yolov
        Product Manager
        V-Ray for Maya, Chaos Player
        www.chaos.com

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        • #19
          Thank you for the detail.

          OakCorp Japan - Yuji Yamauchi
          oakcorp.net
          v-ray.jp

          Comment


          • #20
            I am using Vray 3.6.02 on Maya 2017 with OSX.
            I know that one advertised feature in 3.6 is that Vray lights, environments, and materials now show up in Maya's viewport 2.0. I am having trouble getting this to work, everything is still unlit. Is this feature compatible with Maya 2017 for OSX? Is this DirectX only?

            Thanks,
            ChrisB

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            • #21
              We had to disable this feature for 2017 specifically because of a bug in Maya. It was reported to Autodesk and they fixed this in 2018, so the lights and environment reflections are working there with the OpenGL viewport 2.0 modes.
              Alex Yolov
              Product Manager
              V-Ray for Maya, Chaos Player
              www.chaos.com

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