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VRayUVWRandomizer and normal maps

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  • VRayUVWRandomizer and normal maps

    VRayUVWRandomizer doesnt seem to work with normal maps, and the results also differ from gpu and cpu

    Also your documentation for maya is showing 3dsmax. Scene attached. Another point is that tiling doesnt update in viewport either.

    Click image for larger version  Name:	random_normal.jpg Views:	0 Size:	503.9 KB ID:	1080514
    Attached Files
    Last edited by francomanko; 07-08-2020, 04:00 PM.
    e: info@adriandenne.com
    w: www.adriandenne.com

  • #2
    Thanks for the report. It seems the file's color space transforms (the ones that make gamma changes it seems) are the culprit when used in conjunction with stochastic tiling. I've logged the issue (internal bug-tracker id: VMAYA-9825) for developer analysis.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      thx for that
      e: info@adriandenne.com
      w: www.adriandenne.com

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