What would be the best way to read a coordinate system from a Vray Proxy mesh for use in a displacement shader in Maya?
We've written a rest attribute generated for a mesh in houdini into a meshed alembic, and this is read by the VrayProxy - you can see the channel exists in the Proxy file in Maya ok.
Looking through the Vray documentation I can see that a VrayUserColor can be used to read user attributes from the VrayProxy, but will this be able to read the reference coordinate system? Any knowledge on the best way to wire this all together to drive a reference coordinate system?
Thanks in advance!
We've written a rest attribute generated for a mesh in houdini into a meshed alembic, and this is read by the VrayProxy - you can see the channel exists in the Proxy file in Maya ok.
Looking through the Vray documentation I can see that a VrayUserColor can be used to read user attributes from the VrayProxy, but will this be able to read the reference coordinate system? Any knowledge on the best way to wire this all together to drive a reference coordinate system?
Thanks in advance!
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