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Subdivide alembic hair in vrayproxy

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  • Subdivide alembic hair in vrayproxy

    It would be a super nice feature if it was possible to subdivide alembic hairs in vrayproxy.
    Richard Blank
    www.haymakerfx.com

  • #2
    Yes, I think it's somewhere on the "to do" list so hopefully we'll get to it soon.

    Best regards,
    Vlado
    Last edited by vlado; 15-04-2016, 04:47 AM.
    I only act like I know everything, Rogers.

    Comment


    • #3
      Hi,

      Any news on when this feature will be available?

      Thanks!

      Comment


      • #4
        Apparently we added the option in 3ds Max, let me ask about Maya.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Hi, the option "tessellate hair" is there for quite some time. What V-Ray version are you using?

          Best regards,
          Asen

          Comment


          • #6
            Aha, I must have overlooked the feature and the fact that this post is in a maya-thread. It is indeed there (in 3ds Max).

            However, (and this might also be relevant to the maya implementation of this feature): when tessellating the hair, vertex color channels and other additional channel info change in an undesired fashion.
            I exported curves/hair form Houdini with a gradient mapped vertex color along curve-length. Imported in 3ds Max 2017 (vray 3.60.02) with VrayProxy, added a basic shader with a vertex color map in the diffuse. rendered and it looks as expected. But when turning on tesselate hair, it does not interpolate the vertex-data but does something else. As you can see on these screenshots.

            I also added a zip with the ABC-file. test_v04_.zip

            Any ideas on what's happening?

            Click image for larger version  Name:	NoTesselation_v01.jpg Views:	3 Size:	144.7 KB ID:	968102Click image for larger version  Name:	Tesselation_v01.jpg Views:	2 Size:	138.8 KB ID:	968103 .

            Cheers,
            Tim
            Attached Files

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            • #7
              Hi

              Has this been logged as a bug? I have similar issues right now and need to export my curves subdivided from Houdini for it to render correctly, which of-course is sub-optimal, see image:

              Debug Scene + cache files attached.
              hair_tesselation.zip




              //
              David Lessél

              Comment


              • #8
                Is there an update on this issue?

                It would be great not to have to subdivide the curves before exporting from Houdini, as this heavily increases filesizes.

                --
                Jacob
                Head of Pipeline @ Ghost VFX
                Jacob Børsting
                Head of Pipeline @ Ghost VFX

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                • #9
                  This is fixed and included in the Update 2 release that came out yesterday. https://forums.chaosgroup.com/forum/...-now-available
                  Alex Yolov
                  Product Manager
                  V-Ray for Maya, Chaos Player
                  www.chaos.com

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