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Is V-Ray 3 Rhino supporting the animation rendering?

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  • Is V-Ray 3 Rhino supporting the animation rendering?

    Simply question.
    V-Ray 3 Rhino supporting the animation rendering? (ex. bongo)

    I can not find any information anywhere

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

  • #2
    Yes, you just have to render the animation through bongo.

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    • #3
      It does not step to the next flame by a Bonogo renderer.
      Why is it?

      Click image for larger version

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      Last edited by flat; 19-04-2017, 09:48 PM.

      OakCorp Japan - Yuji Yamauchi
      oakcorp.net
      v-ray.jp

      Comment


      • #4
        We removed the batch render option in V-Ray 3 for Rhino, We auto detect if you are in an animation command, and wait until render is finished if needed. There is a bug in this code,

        Until we fix this bug, run the below code in the command prompt before recording a bongo animation.

        Code:
        !-_RunScript (
        Option Explicit
        Dim VRay
        Set VRay = Rhino.GetPluginObject("V-Ray for Rhino")
        VRay.SetBatchRenderOn True
        )
        Best regards,
        Matt Newberg
        Software Developer

        Chaos Group

        Comment


        • #5
          worked by those script.

          Thank you.

          OakCorp Japan - Yuji Yamauchi
          oakcorp.net
          v-ray.jp

          Comment


          • #6
            Hi,

            I tried this script for VfR5 and Bongo 3 at Rhino 7 but it doesn't work. Is there a way to get it working?

            Click image for larger version

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            www.simulacrum.de ... visualization for designer and architects

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            • #7

              SetBatchRenderOn was removed very long time ago.
              I provided a special script that can handle Bongo 3 animations with V-Ray, until we have a public SDK, and I think I gave it to you.

              Peter.Chaushev can share it

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              • #8
                Right, I got the script. It could work, but it's critical to use for long animations, since if one frame fails or the animation crashs, than the whole animation needs to be calculated again. One of the great features of Bongo is the option "overwrite exist frames" which can be disabled and so, only missing frames can be calculated.

                For now I rendered the animation per Cycles. It's not the quality like I know from V-Ray but it was ok for my client.

                Thank you,
                Micha

                www.simulacrum.de ... visualization for designer and architects

                Comment


                • #9
                  Originally posted by Micha View Post
                  if one frame fails or the animation crashs, than the whole animation needs to be calculated again
                  Well, that's why it is a script - you can modify the frame range, and render specific frame or frames, or ranges of frames. You just extend the python code to your liking.
                  Implementing "skip existing frames' feature is exactly one line of code you need to add
                  Last edited by nikolay.bakalov; 14-06-2021, 01:51 PM.

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