Hi,
I try to render a large interior space, anything is fine except some air condition exhausts at the ceiling. I found that disabling "use IM" for this object materials helps to avoid the IM artifacts, but the render times are extremely slow at this parts, because this scene is using 200 IM subdivs and this IM subdivs are used for the brute force part. (I don't understand how can this totally different calculations be connected.) Best would be if there would be a simple independent subdiv for the material brute force. I hope it can be fixed easily, it's a powerful option.
I asked at the 3dsmax section, maybe if no independent subdiv can be implemented than the 3dsmax way can be gone:
http://forums.chaosgroup.com/showthr...339#post658339
Ciao,
Micha
I try to render a large interior space, anything is fine except some air condition exhausts at the ceiling. I found that disabling "use IM" for this object materials helps to avoid the IM artifacts, but the render times are extremely slow at this parts, because this scene is using 200 IM subdivs and this IM subdivs are used for the brute force part. (I don't understand how can this totally different calculations be connected.) Best would be if there would be a simple independent subdiv for the material brute force. I hope it can be fixed easily, it's a powerful option.
I asked at the 3dsmax section, maybe if no independent subdiv can be implemented than the 3dsmax way can be gone:
http://forums.chaosgroup.com/showthr...339#post658339
Ciao,
Micha
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