Announcement

Collapse
No announcement yet.

Animation: Light Cache only calculates for first frame

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Animation: Light Cache only calculates for first frame

    Hi,

    I rendered a couple of test animations yesterday in VfSU 3.6, but although I've checked "Use Camera Path" in IM and LC upon reviewing the animation it's obvious that LC has only been calculated for the first frame as a bunch of ugly LC artifact "shadows" appear behind pillars and walls when the camera moves past them. I can't understand what I'm doing wrong, in the old VfSU the "fly through" setting always worked a treat.
    SU 2018 + VfSU 4.0

  • #2
    I'm a dope, I missed "Incremental Add to Map" in the dropdown! SOLVED!
    SU 2018 + VfSU 4.0

    Comment

    Working...
    X