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fix GPU rendering to support Emissive alpha mask

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  • fix GPU rendering to support Emissive alpha mask

    Unless I'm setting up something wrong, it seems alpha mask is not supported in GPU for Emissive materials. (first image CPU rendering, 2nd image GPU)
    Attached Files

  • #2
    Hello, and thank you for posting this. You are correct, this is a core limitation.
    Cannot give any ETA on its solution at the moment, probably the next major release.

    Kind regards,
    Peter
    Peter Chaushev
    V-Ray for SketchUp | V-Ray for Rhino | Product Specialist
    www.chaos.com

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    • #3
      Originally posted by Peter.Chaushev View Post
      Hello, and thank you for posting this. You are correct, this is a core limitation.
      Cannot give any ETA on its solution at the moment, probably the next major release.

      Kind regards,
      Peter
      Is this fixed in V-Ray Next for Sketchup?

      Comment


      • #4
        Originally posted by Szakul View Post

        Is this fixed in V-Ray Next for Sketchup?
        Yes, it is. Works well with PNGs. You can try the following:
        1. Slot a PNG image file with alpha channel in the Emissive material's Color map slot.
        2. Copy the map and paste it as instance in the Transparency slot, then right-click on it and choose Wrap In > Color Correction.
        3. Rewire the Bitmap texture's channels to receive the desired transparency mask:

        Click image for larger version

Name:	emissive_mtl_with_wikipng_mask.jpg
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Size:	98.0 KB
ID:	1030575

        Kind regards,
        Peter
        Last edited by Peter.Chaushev; 22-03-2019, 12:25 AM. Reason: Added illustration.
        Peter Chaushev
        V-Ray for SketchUp | V-Ray for Rhino | Product Specialist
        www.chaos.com

        Comment

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