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New build 4.30.23

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  • New build 4.30.23

    Hello everyone!

    We have released V-Ray for Unreal, update 3 which has many additions and improvements. You can download it here.

    Here are the highlights:
    • Integrated Chaos Cloud for rendering and light baking
    • New Maxscript that automatically unwraps objects and optimizes materials, so they’re ready to be imported and used in Unreal Engine
    • Added SideColor option representing Falloff in VRayMtl
    • Added support for Unreal engine 4.25
    • Added export Light bake option that generates .vrscene files for rendering light bake atlases in V-Ray standalone
    • Added Process Atlases functionality to import lightmaps from atlases generated outside of Unreal
    • Added support for Cryptomatte render element
    • Added support for V-Ray Mesh Lights
    • Added support for Unreal Skylight actor
    • Added support for packaging V-Ray materials for mobile platforms
    • Added initial support for Unreal Landscape actor
    • Added support for Static and Dynamic Shadow casting for Actors
    • Added notification if the user is rendering in the viewport with disabled realtime option
    • Improved .vrscene import - Imported static meshes have assigned materials
    Here are some useful links.For full change log and more details, check the documentation page.

    Thank you and take care!
    Simeon and the team

    Simeon Balabanov
    V-Ray for Unreal product manager
    Chaos Group
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