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Projected Texture equivalent?

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  • Projected Texture equivalent?

    Hiya,
    As projected textures in Vray Maya don't work in CUDA I'm a bit stumped on a relatively simple task - An animated mesh that needs to be transparent at a particular point in worldspace.

    Normally a simple task of using a projected opacity texture (ramp in this case).
    CPU rendering is just too slow for our deadline, so I just thought I'd reach out and see if I'm missing any alternative approach - are there any VRay native nodes I've overlooked ?


    ( Desparate: I tried SphereFade and DistanceTex approaches quickly to see if they had quietly and magically appeared in a nightly )
    ( Desperate Pt II: Material override! In refractions with a 1.0 ior transparent plane in front... works but too hard edge and obscured wrong parts too ..ugh)

    other ideas?
    RH
    Last edited by ricoholmes; 02-11-2017, 12:38 AM.
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