I wanted to try and render some candles with Vray RT and VRayLightMtl where the flames are made from a plane with a texture. The flames however come out with black background as if opacity does not work even though I have a texture in the opacity slot. It works fine with Adv. I took a quick look at the docs and it says that VRayLightMtl is supported apart from the direct illumination option. Please see screenshot below:
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Can't get opacity in VRayLightMtl to work with RT CUDA
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Can't get opacity in VRayLightMtl to work with RT CUDA
Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2Tags: None
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No, I'm not using "multiply color by opacity". I've just got the same texture in the "Color" and "Opacity" slots.Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2
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