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  • VRayScatterVolume on GPU

    Hi,
    Are you still planning to make VRayScatterVolume works with GPU?
    www.salasombath.com

  • #2
    Yes, but it's not in our immediate todo list. It will most probably be available by the end of the year
    Alexander Soklev | Team Lead | V-Ray GPU

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    • #3
      OK, thanks for the info. Can't wait to try it !
      www.salasombath.com

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      • #4
        Originally posted by a7az0th View Post
        Yes, but it's not in our immediate todo list
        The Alsurface material doesn't use refractivity, and uses a single scatter. It is miles behind the quality/realism of scatter volume
        Last edited by Muhammed_Hamed; 17-10-2021, 06:59 AM.
        Muhammed Hamed
        V-Ray GPU product specialist


        chaos.com

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        • #5
          Originally posted by a7az0th View Post
          Yes, but it's not in our immediate todo list. It will most probably be available by the end of the year
          Is there a new ETA for the GPU Volume-Scatter material?

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          • #6
            Hi, any update on this?

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            • #7
              Vlado said it should be fairly soon, that RandomWalk is now part of Vray's material in the recent 5.1 update.. I cannot really wait
              Muhammed Hamed
              V-Ray GPU product specialist


              chaos.com

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              • #8
                finally lol, a small step towards feature parity!

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                • #9
                  Any updates on this?

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                  • #10
                    Originally posted by S_K_I View Post
                    Any updates on this?
                    Hello! S_K_I

                    the new translucency modes in Vray 5 update 1, are based on RandomWalk. This has been implemented in Vray GPU recently in our internal builds. This update will be released very soon

                    Best,
                    Muhammed
                    Muhammed Hamed
                    V-Ray GPU product specialist


                    chaos.com

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                    • #11
                      Muhammed_Hamed Bump, any update on support for VRayScatterVolume on GPUs? Thanks!
                      Last edited by psanitra; 06-09-2022, 11:46 AM.
                      Noemotion.net - www.noemotion.net

                      Peter Sanitra - www.psanitra.com

                      Noemotionhdrs.net - www.noemotionhdrs.net

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                      • #12
                        Hey Peter, could you please explain your use case?
                        I haven't touched this material since the new translucency models(RandomWalk) were implemented in the V-Ray material

                        Best,
                        Muhammed
                        Muhammed Hamed
                        V-Ray GPU product specialist


                        chaos.com

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                        • #13
                          hey Muhammed_Hamed , i have a bunch on shots where i`m rendering snow as volumes, with brute force gi and deep scattering. As you can imagine it`s quite heavy even for GPU with 10+ bounces. Also GPU have issues with multiple VDB at same time in scene, 4 max i think, then i will bug out. I was trying to replace it with meshes shaded with VrayScatterVolume, works perfectly. Unfortunately only on CPU, hence my request to add support for VrayScatterVolume on GPUs. Thanks!
                          Noemotion.net - www.noemotion.net

                          Peter Sanitra - www.psanitra.com

                          Noemotionhdrs.net - www.noemotionhdrs.net

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                          • #14
                            Thanks Peter!

                            Instead of shading the snow meshes with VrayScatterVolume, did you try to use the new translucency built-in the V-Ray material? The volumetric mode should do the job, you will need to use SSS color + Refractivity
                            It uses RandomWalk SSS, just like VrayScatterVolume. About the VDB issue on GPU, I will test on my end. I don't think we have capped this to 4

                            Best,
                            Muhammed
                            Muhammed Hamed
                            V-Ray GPU product specialist


                            chaos.com

                            Comment


                            • #15
                              Muhammed_Hamed , i tried , it`s not suitable for what i need, nor it gives the options for anisotropy of scattering, bouces and multiplier on the shader. Shading wise scatter gives me better results too. So back to to my original request, please add VrayScatterVolume support for GPU if possible, thanks!
                              Noemotion.net - www.noemotion.net

                              Peter Sanitra - www.psanitra.com

                              Noemotionhdrs.net - www.noemotionhdrs.net

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