Originally posted by Art48
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Interior mapping shader
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Yep would love to have something like this,
For the moment we build our own planes from 7 different angles based on interiors that we modeled and rendered.
Now we multi sub them according to the angle of view from the camera.
A bit of manual work but works great.
If Vray does something similar out of the box, I'd love it.
Stan3LP Team
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Originally posted by Kakashi View PostHi.
I adjusted a OSL file for Vray.
I can render it but a result is something wrong.
I do not yet understand all of a OSL source.
I hope to cooperate, if possible.
[ATTACH]24654[/ATTACH][ATTACH=CONFIG]24655[/ATTACH]
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Rens, I'm testing but i can't make it working.
I did as you wrote.
I have vray 3.20.02 on max2012.
Loaded the OSL shader inside the VrayOSLMtl and left the coordinates as you shown.
In the material editor the sample sphere is blank and the render is black. The strange thing is also that the alpha channel is full black.
I've checked if it's a lighting problem but using a VrayMtl all is OK.
Where am I wrong?
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Hey Rens, this is great! Can I add the shader to the repo of OSL shaders here? http://docs.chaosgroup.com/display/O...+Shaders+Home#
Best regards,
VladoI only act like I know everything, Rogers.
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